C Specification

The VkPhysicalDeviceShaderLongVectorPropertiesEXT structure is defined as:

// Provided by VK_EXT_shader_long_vector
typedef struct VkPhysicalDeviceShaderLongVectorPropertiesEXT {
    VkStructureType    sType;
    void*              pNext;
    uint32_t           maxVectorComponents;
} VkPhysicalDeviceShaderLongVectorPropertiesEXT;

Members

  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • maxVectorComponents indicates the maximum number of components that can be in a vector type.

Description

If the VkPhysicalDeviceShaderLongVectorPropertiesEXT structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)

See Also

Document Notes

For more information, see the Vulkan Specification.

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

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