/*
 * Copyright © 2021 Intel Corporation
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 * IN THE SOFTWARE.
 */

/**
 * This lowering pass supports (as configured via nir_lower_image_options)
 * image related conversions:
 *   + cube array size lowering. The size operation is converted from cube
 *     size to a 2d-array with the z component divided by 6.
 */

#include "nir.h"
#include "nir_builder.h"

static void
lower_cube_size(nir_builder *b, nir_intrinsic_instr *intrin)
{
   assert(nir_intrinsic_image_dim(intrin) == GLSL_SAMPLER_DIM_CUBE);

   b->cursor = nir_before_instr(&intrin->instr);

   nir_intrinsic_instr *_2darray_size =
      nir_instr_as_intrinsic(nir_instr_clone(b->shader, &intrin->instr));
   nir_intrinsic_set_image_dim(_2darray_size, GLSL_SAMPLER_DIM_2D);
   nir_intrinsic_set_image_array(_2darray_size, true);
   nir_builder_instr_insert(b, &_2darray_size->instr);

   nir_ssa_def *size = nir_instr_ssa_def(&_2darray_size->instr);
   nir_ssa_def *comps[NIR_MAX_VEC_COMPONENTS] = { NULL, };
   unsigned coord_comps = intrin->dest.ssa.num_components;
   for (unsigned c = 0; c < coord_comps; c++) {
      if (c == 2) {
         comps[2] = nir_idiv(b, nir_channel(b, size, 2), nir_imm_int(b, 6));
      } else {
         comps[c] = nir_channel(b, size, c);
      }
   }

   nir_ssa_def *vec = nir_vec(b, comps, intrin->dest.ssa.num_components);
   nir_ssa_def_rewrite_uses(&intrin->dest.ssa, vec);
   nir_instr_remove(&intrin->instr);
   nir_instr_free(&intrin->instr);
}

static bool
lower_image_instr(nir_builder *b, nir_instr *instr, void *state)
{
   if (instr->type != nir_instr_type_intrinsic)
      return false;

   const nir_lower_image_options *options = state;
   nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);

   switch (intrin->intrinsic) {
   case nir_intrinsic_image_size:
   case nir_intrinsic_image_deref_size:
   case nir_intrinsic_bindless_image_size:
      if (options->lower_cube_size &&
          nir_intrinsic_image_dim(intrin) == GLSL_SAMPLER_DIM_CUBE) {
         lower_cube_size(b, intrin);
         return true;
      }
      return false;

   default:
      return false;
   }
}

bool
nir_lower_image(nir_shader *nir, const nir_lower_image_options *options)
{
   return nir_shader_instructions_pass(nir, lower_image_instr,
                                       nir_metadata_block_index |
                                       nir_metadata_dominance, (void*)options);
}