/* $NetBSD: utf8.c,v 1.1.2.2 2024/02/24 13:07:22 martin Exp $ */ /* * Copyright (C) Internet Systems Consortium, Inc. ("ISC") * * SPDX-License-Identifier: MPL-2.0 * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, you can obtain one at https://mozilla.org/MPL/2.0/. * * See the COPYRIGHT file distributed with this work for additional * information regarding copyright ownership. */ #include #include #include /* * UTF-8 is defined in "The Unicode Standard -- Version 4.0" * Also see RFC 3629. * * Char. number range | UTF-8 octet sequence * (hexadecimal) | (binary) * --------------------+--------------------------------------------- * 0000 0000-0000 007F | 0xxxxxxx * 0000 0080-0000 07FF | 110xxxxx 10xxxxxx * 0000 0800-0000 FFFF | 1110xxxx 10xxxxxx 10xxxxxx * 0001 0000-0010 FFFF | 11110xxx 10xxxxxx 10xxxxxx 10xxxxxx */ bool isc_utf8_valid(const unsigned char *buf, size_t len) { REQUIRE(buf != NULL); for (size_t i = 0; i < len; i++) { if (buf[i] <= 0x7f) { continue; } if ((i + 1) < len && (buf[i] & 0xe0) == 0xc0 && (buf[i + 1] & 0xc0) == 0x80) { unsigned int w; w = (buf[i] & 0x1f) << 6; w |= (buf[++i] & 0x3f); if (w < 0x80) { return (false); } continue; } if ((i + 2) < len && (buf[i] & 0xf0) == 0xe0 && (buf[i + 1] & 0xc0) == 0x80 && (buf[i + 2] & 0xc0) == 0x80) { unsigned int w; w = (buf[i] & 0x0f) << 12; w |= (buf[++i] & 0x3f) << 6; w |= (buf[++i] & 0x3f); if (w < 0x0800) { return (false); } continue; } if ((i + 3) < len && (buf[i] & 0xf8) == 0xf0 && (buf[i + 1] & 0xc0) == 0x80 && (buf[i + 2] & 0xc0) == 0x80 && (buf[i + 3] & 0xc0) == 0x80) { unsigned int w; w = (buf[i] & 0x07) << 18; w |= (buf[++i] & 0x3f) << 12; w |= (buf[++i] & 0x3f) << 6; w |= (buf[++i] & 0x3f); if (w < 0x10000 || w > 0x10FFFF) { return (false); } continue; } return (false); } return (true); } bool isc_utf8_bom(const unsigned char *buf, size_t len) { REQUIRE(buf != NULL); if (len >= 3U && !memcmp(buf, "\xef\xbb\xbf", 3)) { return (true); } return (false); }