/* * Mesa 3-D graphics library * * Copyright (C) 2013 LunarG, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. * * Authors: * Chia-I Wu */ #include "genhw/genhw.h" #include "util/u_dual_blend.h" #include "ilo_blitter.h" #include "ilo_context.h" #include "ilo_cp.h" #include "ilo_gpe_gen7.h" #include "ilo_shader.h" #include "ilo_state.h" #include "ilo_3d_pipeline.h" #include "ilo_3d_pipeline_gen6.h" #include "ilo_3d_pipeline_gen7.h" static void gen7_wa_pipe_control_cs_stall(struct ilo_3d_pipeline *p, bool change_multisample_state, bool change_depth_state) { struct intel_bo *bo = NULL; uint32_t dw1 = GEN6_PIPE_CONTROL_CS_STALL; assert(p->dev->gen == ILO_GEN(7) || p->dev->gen == ILO_GEN(7.5)); /* emit once */ if (p->state.has_gen6_wa_pipe_control) return; p->state.has_gen6_wa_pipe_control = true; /* * From the Ivy Bridge PRM, volume 2 part 1, page 258: * * "Due to an HW issue driver needs to send a pipe control with stall * when ever there is state change in depth bias related state" * * From the Ivy Bridge PRM, volume 2 part 1, page 292: * * "A PIPE_CONTOL command with the CS Stall bit set must be programmed * in the ring after this instruction * (3DSTATE_PUSH_CONSTANT_ALLOC_PS)." * * From the Ivy Bridge PRM, volume 2 part 1, page 304: * * "Driver must ierarchi that all the caches in the depth pipe are * flushed before this command (3DSTATE_MULTISAMPLE) is parsed. This * requires driver to send a PIPE_CONTROL with a CS stall along with a * Depth Flush prior to this command. * * From the Ivy Bridge PRM, volume 2 part 1, page 315: * * "Driver must send a least one PIPE_CONTROL command with CS Stall and * a post sync operation prior to the group of depth * commands(3DSTATE_DEPTH_BUFFER, 3DSTATE_CLEAR_PARAMS, * 3DSTATE_STENCIL_BUFFER, and 3DSTATE_HIER_DEPTH_BUFFER)." */ if (change_multisample_state) dw1 |= GEN6_PIPE_CONTROL_DEPTH_CACHE_FLUSH; if (change_depth_state) { dw1 |= GEN6_PIPE_CONTROL_WRITE_IMM; bo = p->workaround_bo; } gen6_emit_PIPE_CONTROL(p->dev, dw1, bo, 0, false, p->cp); } static void gen7_wa_pipe_control_vs_depth_stall(struct ilo_3d_pipeline *p) { assert(p->dev->gen == ILO_GEN(7) || p->dev->gen == ILO_GEN(7.5)); /* * From the Ivy Bridge PRM, volume 2 part 1, page 106: * * "A PIPE_CONTROL with Post-Sync Operation set to 1h and a depth stall * needs to be sent just prior to any 3DSTATE_VS, 3DSTATE_URB_VS, * 3DSTATE_CONSTANT_VS, 3DSTATE_BINDING_TABLE_POINTER_VS, * 3DSTATE_SAMPLER_STATE_POINTER_VS command. Only one PIPE_CONTROL * needs to be sent before any combination of VS associated 3DSTATE." */ gen6_emit_PIPE_CONTROL(p->dev, GEN6_PIPE_CONTROL_DEPTH_STALL | GEN6_PIPE_CONTROL_WRITE_IMM, p->workaround_bo, 0, false, p->cp); } static void gen7_wa_pipe_control_wm_depth_stall(struct ilo_3d_pipeline *p, bool change_depth_buffer) { assert(p->dev->gen == ILO_GEN(7) || p->dev->gen == ILO_GEN(7.5)); /* * From the Ivy Bridge PRM, volume 2 part 1, page 276: * * "The driver must make sure a PIPE_CONTROL with the Depth Stall * Enable bit set after all the following states are programmed: * * * 3DSTATE_PS * * 3DSTATE_VIEWPORT_STATE_POINTERS_CC * * 3DSTATE_CONSTANT_PS * * 3DSTATE_BINDING_TABLE_POINTERS_PS * * 3DSTATE_SAMPLER_STATE_POINTERS_PS * * 3DSTATE_CC_STATE_POINTERS * * 3DSTATE_BLEND_STATE_POINTERS * * 3DSTATE_DEPTH_STENCIL_STATE_POINTERS" * * From the Ivy Bridge PRM, volume 2 part 1, page 315: * * "Restriction: Prior to changing Depth/Stencil Buffer state (i.e., * any combination of 3DSTATE_DEPTH_BUFFER, 3DSTATE_CLEAR_PARAMS, * 3DSTATE_STENCIL_BUFFER, 3DSTATE_HIER_DEPTH_BUFFER) SW must first * issue a pipelined depth stall (PIPE_CONTROL with Depth Stall bit * set), followed by a pipelined depth cache flush (PIPE_CONTROL with * Depth Flush Bit set, followed by another pipelined depth stall * (PIPE_CONTROL with Depth Stall Bit set), unless SW can otherwise * guarantee that the pipeline from WM onwards is already flushed * (e.g., via a preceding MI_FLUSH)." */ gen6_emit_PIPE_CONTROL(p->dev, GEN6_PIPE_CONTROL_DEPTH_STALL, NULL, 0, false, p->cp); if (!change_depth_buffer) return; gen6_emit_PIPE_CONTROL(p->dev, GEN6_PIPE_CONTROL_DEPTH_CACHE_FLUSH, NULL, 0, false, p->cp); gen6_emit_PIPE_CONTROL(p->dev, GEN6_PIPE_CONTROL_DEPTH_STALL, NULL, 0, false, p->cp); } static void gen7_wa_pipe_control_ps_max_threads_stall(struct ilo_3d_pipeline *p) { assert(p->dev->gen == ILO_GEN(7) || p->dev->gen == ILO_GEN(7.5)); /* * From the Ivy Bridge PRM, volume 2 part 1, page 286: * * "If this field (Maximum Number of Threads in 3DSTATE_PS) is changed * between 3DPRIMITIVE commands, a PIPE_CONTROL command with Stall at * Pixel Scoreboard set is required to be issued." */ gen6_emit_PIPE_CONTROL(p->dev, GEN6_PIPE_CONTROL_PIXEL_SCOREBOARD_STALL, NULL, 0, false, p->cp); } #define DIRTY(state) (session->pipe_dirty & ILO_DIRTY_ ## state) static void gen7_pipeline_common_urb(struct ilo_3d_pipeline *p, const struct ilo_context *ilo, struct gen6_pipeline_session *session) { /* 3DSTATE_URB_{VS,GS,HS,DS} */ if (DIRTY(VE) || DIRTY(VS)) { /* the first 16KB are reserved for VS and PS PCBs */ const int offset = (p->dev->gen == ILO_GEN(7.5) && p->dev->gt == 3) ? 32768 : 16384; int vs_entry_size, vs_total_size; vs_entry_size = (ilo->vs) ? ilo_shader_get_kernel_param(ilo->vs, ILO_KERNEL_OUTPUT_COUNT) : 0; /* * From the Ivy Bridge PRM, volume 2 part 1, page 35: * * "Programming Restriction: As the VS URB entry serves as both the * per-vertex input and output of the VS shader, the VS URB * Allocation Size must be sized to the maximum of the vertex input * and output structures." */ if (vs_entry_size < ilo->ve->count) vs_entry_size = ilo->ve->count; vs_entry_size *= sizeof(float) * 4; vs_total_size = ilo->dev->urb_size - offset; gen7_wa_pipe_control_vs_depth_stall(p); gen7_emit_3DSTATE_URB_VS(p->dev, offset, vs_total_size, vs_entry_size, p->cp); gen7_emit_3DSTATE_URB_GS(p->dev, offset, 0, 0, p->cp); gen7_emit_3DSTATE_URB_HS(p->dev, offset, 0, 0, p->cp); gen7_emit_3DSTATE_URB_DS(p->dev, offset, 0, 0, p->cp); } } static void gen7_pipeline_common_pcb_alloc(struct ilo_3d_pipeline *p, const struct ilo_context *ilo, struct gen6_pipeline_session *session) { /* 3DSTATE_PUSH_CONSTANT_ALLOC_{VS,PS} */ if (session->hw_ctx_changed) { /* * Push constant buffers are only allowed to take up at most the first * 16KB of the URB. Split the space evenly for VS and FS. */ const int max_size = (p->dev->gen == ILO_GEN(7.5) && p->dev->gt == 3) ? 32768 : 16384; const int size = max_size / 2; int offset = 0; gen7_emit_3DSTATE_PUSH_CONSTANT_ALLOC_VS(p->dev, offset, size, p->cp); offset += size; gen7_emit_3DSTATE_PUSH_CONSTANT_ALLOC_PS(p->dev, offset, size, p->cp); if (p->dev->gen == ILO_GEN(7)) gen7_wa_pipe_control_cs_stall(p, true, true); } } static void gen7_pipeline_common_pointers_1(struct ilo_3d_pipeline *p, const struct ilo_context *ilo, struct gen6_pipeline_session *session) { /* 3DSTATE_VIEWPORT_STATE_POINTERS_{CC,SF_CLIP} */ if (session->viewport_state_changed) { gen7_emit_3DSTATE_VIEWPORT_STATE_POINTERS_CC(p->dev, p->state.CC_VIEWPORT, p->cp); gen7_emit_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP(p->dev, p->state.SF_CLIP_VIEWPORT, p->cp); } } static void gen7_pipeline_common_pointers_2(struct ilo_3d_pipeline *p, const struct ilo_context *ilo, struct gen6_pipeline_session *session) { /* 3DSTATE_BLEND_STATE_POINTERS */ if (session->cc_state_blend_changed) { gen7_emit_3DSTATE_BLEND_STATE_POINTERS(p->dev, p->state.BLEND_STATE, p->cp); } /* 3DSTATE_CC_STATE_POINTERS */ if (session->cc_state_cc_changed) { gen7_emit_3DSTATE_CC_STATE_POINTERS(p->dev, p->state.COLOR_CALC_STATE, p->cp); } /* 3DSTATE_DEPTH_STENCIL_STATE_POINTERS */ if (session->cc_state_dsa_changed) { gen7_emit_3DSTATE_DEPTH_STENCIL_STATE_POINTERS(p->dev, p->state.DEPTH_STENCIL_STATE, p->cp); } } static void gen7_pipeline_vs(struct ilo_3d_pipeline *p, const struct ilo_context *ilo, struct gen6_pipeline_session *session) { const bool emit_3dstate_binding_table = session->binding_table_vs_changed; const bool emit_3dstate_sampler_state = session->sampler_state_vs_changed; /* see gen6_pipeline_vs() */ const bool emit_3dstate_constant_vs = session->pcb_state_vs_changed; const bool emit_3dstate_vs = (DIRTY(VS) || DIRTY(SAMPLER_VS) || session->kernel_bo_changed); /* emit depth stall before any of the VS commands */ if (emit_3dstate_binding_table || emit_3dstate_sampler_state || emit_3dstate_constant_vs || emit_3dstate_vs) gen7_wa_pipe_control_vs_depth_stall(p); /* 3DSTATE_BINDING_TABLE_POINTERS_VS */ if (emit_3dstate_binding_table) { gen7_emit_3DSTATE_BINDING_TABLE_POINTERS_VS(p->dev, p->state.vs.BINDING_TABLE_STATE, p->cp); } /* 3DSTATE_SAMPLER_STATE_POINTERS_VS */ if (emit_3dstate_sampler_state) { gen7_emit_3DSTATE_SAMPLER_STATE_POINTERS_VS(p->dev, p->state.vs.SAMPLER_STATE, p->cp); } /* 3DSTATE_CONSTANT_VS */ if (emit_3dstate_constant_vs) { gen7_emit_3DSTATE_CONSTANT_VS(p->dev, &p->state.vs.PUSH_CONSTANT_BUFFER, &p->state.vs.PUSH_CONSTANT_BUFFER_size, 1, p->cp); } /* 3DSTATE_VS */ if (emit_3dstate_vs) { const int num_samplers = ilo->sampler[PIPE_SHADER_VERTEX].count; gen6_emit_3DSTATE_VS(p->dev, ilo->vs, num_samplers, p->cp); } } static void gen7_pipeline_hs(struct ilo_3d_pipeline *p, const struct ilo_context *ilo, struct gen6_pipeline_session *session) { /* 3DSTATE_CONSTANT_HS and 3DSTATE_HS */ if (session->hw_ctx_changed) { gen7_emit_3DSTATE_CONSTANT_HS(p->dev, 0, 0, 0, p->cp); gen7_emit_3DSTATE_HS(p->dev, NULL, 0, p->cp); } /* 3DSTATE_BINDING_TABLE_POINTERS_HS */ if (session->hw_ctx_changed) gen7_emit_3DSTATE_BINDING_TABLE_POINTERS_HS(p->dev, 0, p->cp); } static void gen7_pipeline_te(struct ilo_3d_pipeline *p, const struct ilo_context *ilo, struct gen6_pipeline_session *session) { /* 3DSTATE_TE */ if (session->hw_ctx_changed) gen7_emit_3DSTATE_TE(p->dev, p->cp); } static void gen7_pipeline_ds(struct ilo_3d_pipeline *p, const struct ilo_context *ilo, struct gen6_pipeline_session *session) { /* 3DSTATE_CONSTANT_DS and 3DSTATE_DS */ if (session->hw_ctx_changed) { gen7_emit_3DSTATE_CONSTANT_DS(p->dev, 0, 0, 0, p->cp); gen7_emit_3DSTATE_DS(p->dev, NULL, 0, p->cp); } /* 3DSTATE_BINDING_TABLE_POINTERS_DS */ if (session->hw_ctx_changed) gen7_emit_3DSTATE_BINDING_TABLE_POINTERS_DS(p->dev, 0, p->cp); } static void gen7_pipeline_gs(struct ilo_3d_pipeline *p, const struct ilo_context *ilo, struct gen6_pipeline_session *session) { /* 3DSTATE_CONSTANT_GS and 3DSTATE_GS */ if (session->hw_ctx_changed) { gen7_emit_3DSTATE_CONSTANT_GS(p->dev, 0, 0, 0, p->cp); gen7_emit_3DSTATE_GS(p->dev, NULL, 0, p->cp); } /* 3DSTATE_BINDING_TABLE_POINTERS_GS */ if (session->binding_table_gs_changed) { gen7_emit_3DSTATE_BINDING_TABLE_POINTERS_GS(p->dev, p->state.gs.BINDING_TABLE_STATE, p->cp); } } static void gen7_pipeline_sol(struct ilo_3d_pipeline *p, const struct ilo_context *ilo, struct gen6_pipeline_session *session) { const struct pipe_stream_output_info *so_info; const struct ilo_shader_state *shader; bool dirty_sh = false; if (ilo->gs) { shader = ilo->gs; dirty_sh = DIRTY(GS); } else { shader = ilo->vs; dirty_sh = DIRTY(VS); } so_info = ilo_shader_get_kernel_so_info(shader); gen6_pipeline_update_max_svbi(p, ilo, session); /* 3DSTATE_SO_BUFFER */ if ((DIRTY(SO) || dirty_sh || session->batch_bo_changed) && ilo->so.enabled) { int i; for (i = 0; i < ilo->so.count; i++) { const int stride = so_info->stride[i] * 4; /* in bytes */ int base = 0; gen7_emit_3DSTATE_SO_BUFFER(p->dev, i, base, stride, ilo->so.states[i], p->cp); } for (; i < 4; i++) gen7_emit_3DSTATE_SO_BUFFER(p->dev, i, 0, 0, NULL, p->cp); } /* 3DSTATE_SO_DECL_LIST */ if (dirty_sh && ilo->so.enabled) gen7_emit_3DSTATE_SO_DECL_LIST(p->dev, so_info, p->cp); /* 3DSTATE_STREAMOUT */ if (DIRTY(SO) || DIRTY(RASTERIZER) || dirty_sh) { const unsigned buffer_mask = (1 << ilo->so.count) - 1; const int output_count = ilo_shader_get_kernel_param(shader, ILO_KERNEL_OUTPUT_COUNT); gen7_emit_3DSTATE_STREAMOUT(p->dev, buffer_mask, output_count, ilo->rasterizer->state.rasterizer_discard, p->cp); } } static void gen7_pipeline_sf(struct ilo_3d_pipeline *p, const struct ilo_context *ilo, struct gen6_pipeline_session *session) { /* 3DSTATE_SBE */ if (DIRTY(RASTERIZER) || DIRTY(FS)) gen7_emit_3DSTATE_SBE(p->dev, ilo->rasterizer, ilo->fs, ilo->cp); /* 3DSTATE_SF */ if (DIRTY(RASTERIZER) || DIRTY(FB)) { struct pipe_surface *zs = ilo->fb.state.zsbuf; gen7_wa_pipe_control_cs_stall(p, true, true); gen7_emit_3DSTATE_SF(p->dev, ilo->rasterizer, (zs) ? zs->format : PIPE_FORMAT_NONE, p->cp); } } static void gen7_pipeline_wm(struct ilo_3d_pipeline *p, const struct ilo_context *ilo, struct gen6_pipeline_session *session) { /* 3DSTATE_WM */ if (DIRTY(FS) || DIRTY(BLEND) || DIRTY(DSA) || DIRTY(RASTERIZER)) { const bool cc_may_kill = (ilo->dsa->dw_alpha || ilo->blend->alpha_to_coverage); gen7_emit_3DSTATE_WM(p->dev, ilo->fs, ilo->rasterizer, cc_may_kill, 0, p->cp); } /* 3DSTATE_BINDING_TABLE_POINTERS_PS */ if (session->binding_table_fs_changed) { gen7_emit_3DSTATE_BINDING_TABLE_POINTERS_PS(p->dev, p->state.wm.BINDING_TABLE_STATE, p->cp); } /* 3DSTATE_SAMPLER_STATE_POINTERS_PS */ if (session->sampler_state_fs_changed) { gen7_emit_3DSTATE_SAMPLER_STATE_POINTERS_PS(p->dev, p->state.wm.SAMPLER_STATE, p->cp); } /* 3DSTATE_CONSTANT_PS */ if (session->pcb_state_fs_changed) { gen7_emit_3DSTATE_CONSTANT_PS(p->dev, &p->state.wm.PUSH_CONSTANT_BUFFER, &p->state.wm.PUSH_CONSTANT_BUFFER_size, 1, p->cp); } /* 3DSTATE_PS */ if (DIRTY(FS) || DIRTY(SAMPLER_FS) || DIRTY(BLEND) || session->kernel_bo_changed) { const int num_samplers = ilo->sampler[PIPE_SHADER_FRAGMENT].count; const bool dual_blend = ilo->blend->dual_blend; if ((p->dev->gen == ILO_GEN(7) || p->dev->gen == ILO_GEN(7.5)) && session->hw_ctx_changed) gen7_wa_pipe_control_ps_max_threads_stall(p); gen7_emit_3DSTATE_PS(p->dev, ilo->fs, num_samplers, dual_blend, p->cp); } /* 3DSTATE_SCISSOR_STATE_POINTERS */ if (session->scissor_state_changed) { gen6_emit_3DSTATE_SCISSOR_STATE_POINTERS(p->dev, p->state.SCISSOR_RECT, p->cp); } /* XXX what is the best way to know if this workaround is needed? */ { const bool emit_3dstate_ps = (DIRTY(FS) || DIRTY(SAMPLER_FS) || DIRTY(BLEND)); const bool emit_3dstate_depth_buffer = (DIRTY(FB) || DIRTY(DSA) || session->state_bo_changed); if (emit_3dstate_ps || emit_3dstate_depth_buffer || session->pcb_state_fs_changed || session->viewport_state_changed || session->binding_table_fs_changed || session->sampler_state_fs_changed || session->cc_state_cc_changed || session->cc_state_blend_changed || session->cc_state_dsa_changed) gen7_wa_pipe_control_wm_depth_stall(p, emit_3dstate_depth_buffer); } /* 3DSTATE_DEPTH_BUFFER and 3DSTATE_CLEAR_PARAMS */ if (DIRTY(FB) || session->batch_bo_changed) { const struct ilo_zs_surface *zs; uint32_t clear_params; if (ilo->fb.state.zsbuf) { const struct ilo_surface_cso *surface = (const struct ilo_surface_cso *) ilo->fb.state.zsbuf; const struct ilo_texture_slice *slice = ilo_texture_get_slice(ilo_texture(surface->base.texture), surface->base.u.tex.level, surface->base.u.tex.first_layer); assert(!surface->is_rt); zs = &surface->u.zs; clear_params = slice->clear_value; } else { zs = &ilo->fb.null_zs; clear_params = 0; } gen6_emit_3DSTATE_DEPTH_BUFFER(p->dev, zs, p->cp); gen6_emit_3DSTATE_HIER_DEPTH_BUFFER(p->dev, zs, p->cp); gen6_emit_3DSTATE_STENCIL_BUFFER(p->dev, zs, p->cp); gen7_emit_3DSTATE_CLEAR_PARAMS(p->dev, clear_params, p->cp); } } static void gen7_pipeline_wm_multisample(struct ilo_3d_pipeline *p, const struct ilo_context *ilo, struct gen6_pipeline_session *session) { /* 3DSTATE_MULTISAMPLE and 3DSTATE_SAMPLE_MASK */ if (DIRTY(SAMPLE_MASK) || DIRTY(FB)) { const uint32_t *packed_sample_pos; gen7_wa_pipe_control_cs_stall(p, true, true); packed_sample_pos = (ilo->fb.num_samples > 4) ? p->packed_sample_position_8x : (ilo->fb.num_samples > 1) ? &p->packed_sample_position_4x : &p->packed_sample_position_1x; gen6_emit_3DSTATE_MULTISAMPLE(p->dev, ilo->fb.num_samples, packed_sample_pos, ilo->rasterizer->state.half_pixel_center, p->cp); gen7_emit_3DSTATE_SAMPLE_MASK(p->dev, (ilo->fb.num_samples > 1) ? ilo->sample_mask : 0x1, ilo->fb.num_samples, p->cp); } } static void gen7_pipeline_vf_draw(struct ilo_3d_pipeline *p, const struct ilo_context *ilo, struct gen6_pipeline_session *session) { /* 3DPRIMITIVE */ gen7_emit_3DPRIMITIVE(p->dev, ilo->draw, &ilo->ib, false, p->cp); p->state.has_gen6_wa_pipe_control = false; } static void gen7_pipeline_commands(struct ilo_3d_pipeline *p, const struct ilo_context *ilo, struct gen6_pipeline_session *session) { /* * We try to keep the order of the commands match, as closely as possible, * that of the classic i965 driver. It allows us to compare the command * streams easily. */ gen6_pipeline_common_select(p, ilo, session); gen6_pipeline_common_sip(p, ilo, session); gen6_pipeline_vf_statistics(p, ilo, session); gen7_pipeline_common_pcb_alloc(p, ilo, session); gen6_pipeline_common_base_address(p, ilo, session); gen7_pipeline_common_pointers_1(p, ilo, session); gen7_pipeline_common_urb(p, ilo, session); gen7_pipeline_common_pointers_2(p, ilo, session); gen7_pipeline_wm_multisample(p, ilo, session); gen7_pipeline_gs(p, ilo, session); gen7_pipeline_hs(p, ilo, session); gen7_pipeline_te(p, ilo, session); gen7_pipeline_ds(p, ilo, session); gen7_pipeline_vs(p, ilo, session); gen7_pipeline_sol(p, ilo, session); gen6_pipeline_clip(p, ilo, session); gen7_pipeline_sf(p, ilo, session); gen7_pipeline_wm(p, ilo, session); gen6_pipeline_wm_raster(p, ilo, session); gen6_pipeline_sf_rect(p, ilo, session); gen6_pipeline_vf(p, ilo, session); gen7_pipeline_vf_draw(p, ilo, session); } static void ilo_3d_pipeline_emit_draw_gen7(struct ilo_3d_pipeline *p, const struct ilo_context *ilo) { struct gen6_pipeline_session session; gen6_pipeline_prepare(p, ilo, &session); session.emit_draw_states = gen6_pipeline_states; session.emit_draw_commands = gen7_pipeline_commands; gen6_pipeline_draw(p, ilo, &session); gen6_pipeline_end(p, ilo, &session); } static void gen7_rectlist_pcb_alloc(struct ilo_3d_pipeline *p, const struct ilo_blitter *blitter, struct gen6_rectlist_session *session) { /* * Push constant buffers are only allowed to take up at most the first * 16KB of the URB. Split the space evenly for VS and FS. */ const int max_size = (p->dev->gen == ILO_GEN(7.5) && p->dev->gt == 3) ? 32768 : 16384; const int size = max_size / 2; int offset = 0; gen7_emit_3DSTATE_PUSH_CONSTANT_ALLOC_VS(p->dev, offset, size, p->cp); offset += size; gen7_emit_3DSTATE_PUSH_CONSTANT_ALLOC_PS(p->dev, offset, size, p->cp); gen7_wa_pipe_control_cs_stall(p, true, true); } static void gen7_rectlist_urb(struct ilo_3d_pipeline *p, const struct ilo_blitter *blitter, struct gen6_rectlist_session *session) { /* the first 16KB are reserved for VS and PS PCBs */ const int offset = (p->dev->gen == ILO_GEN(7.5) && p->dev->gt == 3) ? 32768 : 16384; gen7_emit_3DSTATE_URB_VS(p->dev, offset, p->dev->urb_size - offset, blitter->ve.count * 4 * sizeof(float), p->cp); gen7_emit_3DSTATE_URB_GS(p->dev, offset, 0, 0, p->cp); gen7_emit_3DSTATE_URB_HS(p->dev, offset, 0, 0, p->cp); gen7_emit_3DSTATE_URB_DS(p->dev, offset, 0, 0, p->cp); } static void gen7_rectlist_vs_to_sf(struct ilo_3d_pipeline *p, const struct ilo_blitter *blitter, struct gen6_rectlist_session *session) { gen7_emit_3DSTATE_CONSTANT_VS(p->dev, NULL, NULL, 0, p->cp); gen6_emit_3DSTATE_VS(p->dev, NULL, 0, p->cp); gen7_emit_3DSTATE_CONSTANT_HS(p->dev, NULL, NULL, 0, p->cp); gen7_emit_3DSTATE_HS(p->dev, NULL, 0, p->cp); gen7_emit_3DSTATE_TE(p->dev, p->cp); gen7_emit_3DSTATE_CONSTANT_DS(p->dev, NULL, NULL, 0, p->cp); gen7_emit_3DSTATE_DS(p->dev, NULL, 0, p->cp); gen7_emit_3DSTATE_CONSTANT_GS(p->dev, NULL, NULL, 0, p->cp); gen7_emit_3DSTATE_GS(p->dev, NULL, 0, p->cp); gen7_emit_3DSTATE_STREAMOUT(p->dev, 0x0, 0, false, p->cp); gen6_emit_3DSTATE_CLIP(p->dev, NULL, NULL, false, 0, p->cp); gen7_wa_pipe_control_cs_stall(p, true, true); gen7_emit_3DSTATE_SF(p->dev, NULL, blitter->fb.dst.base.format, p->cp); gen7_emit_3DSTATE_SBE(p->dev, NULL, NULL, p->cp); } static void gen7_rectlist_wm(struct ilo_3d_pipeline *p, const struct ilo_blitter *blitter, struct gen6_rectlist_session *session) { uint32_t hiz_op; switch (blitter->op) { case ILO_BLITTER_RECTLIST_CLEAR_ZS: hiz_op = GEN7_WM_DW1_DEPTH_CLEAR; break; case ILO_BLITTER_RECTLIST_RESOLVE_Z: hiz_op = GEN7_WM_DW1_DEPTH_RESOLVE; break; case ILO_BLITTER_RECTLIST_RESOLVE_HIZ: hiz_op = GEN7_WM_DW1_HIZ_RESOLVE; break; default: hiz_op = 0; break; } gen7_emit_3DSTATE_WM(p->dev, NULL, NULL, false, hiz_op, p->cp); gen7_emit_3DSTATE_CONSTANT_PS(p->dev, NULL, NULL, 0, p->cp); gen7_wa_pipe_control_ps_max_threads_stall(p); gen7_emit_3DSTATE_PS(p->dev, NULL, 0, false, p->cp); } static void gen7_rectlist_wm_depth(struct ilo_3d_pipeline *p, const struct ilo_blitter *blitter, struct gen6_rectlist_session *session) { gen7_wa_pipe_control_wm_depth_stall(p, true); if (blitter->uses & (ILO_BLITTER_USE_FB_DEPTH | ILO_BLITTER_USE_FB_STENCIL)) { gen6_emit_3DSTATE_DEPTH_BUFFER(p->dev, &blitter->fb.dst.u.zs, p->cp); } if (blitter->uses & ILO_BLITTER_USE_FB_DEPTH) { gen6_emit_3DSTATE_HIER_DEPTH_BUFFER(p->dev, &blitter->fb.dst.u.zs, p->cp); } if (blitter->uses & ILO_BLITTER_USE_FB_STENCIL) { gen6_emit_3DSTATE_STENCIL_BUFFER(p->dev, &blitter->fb.dst.u.zs, p->cp); } gen7_emit_3DSTATE_CLEAR_PARAMS(p->dev, blitter->depth_clear_value, p->cp); } static void gen7_rectlist_wm_multisample(struct ilo_3d_pipeline *p, const struct ilo_blitter *blitter, struct gen6_rectlist_session *session) { const uint32_t *packed_sample_pos = (blitter->fb.num_samples > 4) ? p->packed_sample_position_8x : (blitter->fb.num_samples > 1) ? &p->packed_sample_position_4x : &p->packed_sample_position_1x; gen7_wa_pipe_control_cs_stall(p, true, true); gen6_emit_3DSTATE_MULTISAMPLE(p->dev, blitter->fb.num_samples, packed_sample_pos, true, p->cp); gen7_emit_3DSTATE_SAMPLE_MASK(p->dev, (1 << blitter->fb.num_samples) - 1, blitter->fb.num_samples, p->cp); } static void gen7_rectlist_commands(struct ilo_3d_pipeline *p, const struct ilo_blitter *blitter, struct gen6_rectlist_session *session) { gen7_rectlist_wm_multisample(p, blitter, session); gen6_emit_STATE_BASE_ADDRESS(p->dev, NULL, /* General State Base */ p->cp->bo, /* Surface State Base */ p->cp->bo, /* Dynamic State Base */ NULL, /* Indirect Object Base */ NULL, /* Instruction Base */ 0, 0, 0, 0, p->cp); gen6_emit_3DSTATE_VERTEX_BUFFERS(p->dev, &blitter->ve, &blitter->vb, p->cp); gen6_emit_3DSTATE_VERTEX_ELEMENTS(p->dev, &blitter->ve, false, false, p->cp); gen7_rectlist_pcb_alloc(p, blitter, session); /* needed for any VS-related commands */ gen7_wa_pipe_control_vs_depth_stall(p); gen7_rectlist_urb(p, blitter, session); if (blitter->uses & ILO_BLITTER_USE_DSA) { gen7_emit_3DSTATE_DEPTH_STENCIL_STATE_POINTERS(p->dev, session->DEPTH_STENCIL_STATE, p->cp); } if (blitter->uses & ILO_BLITTER_USE_CC) { gen7_emit_3DSTATE_CC_STATE_POINTERS(p->dev, session->COLOR_CALC_STATE, p->cp); } gen7_rectlist_vs_to_sf(p, blitter, session); gen7_rectlist_wm(p, blitter, session); if (blitter->uses & ILO_BLITTER_USE_VIEWPORT) { gen7_emit_3DSTATE_VIEWPORT_STATE_POINTERS_CC(p->dev, session->CC_VIEWPORT, p->cp); } gen7_rectlist_wm_depth(p, blitter, session); gen6_emit_3DSTATE_DRAWING_RECTANGLE(p->dev, 0, 0, blitter->fb.width, blitter->fb.height, p->cp); gen7_emit_3DPRIMITIVE(p->dev, &blitter->draw, NULL, true, p->cp); } static void gen7_rectlist_states(struct ilo_3d_pipeline *p, const struct ilo_blitter *blitter, struct gen6_rectlist_session *session) { if (blitter->uses & ILO_BLITTER_USE_DSA) { session->DEPTH_STENCIL_STATE = gen6_emit_DEPTH_STENCIL_STATE(p->dev, &blitter->dsa, p->cp); } if (blitter->uses & ILO_BLITTER_USE_CC) { session->COLOR_CALC_STATE = gen6_emit_COLOR_CALC_STATE(p->dev, &blitter->cc.stencil_ref, blitter->cc.alpha_ref, &blitter->cc.blend_color, p->cp); } if (blitter->uses & ILO_BLITTER_USE_VIEWPORT) { session->CC_VIEWPORT = gen6_emit_CC_VIEWPORT(p->dev, &blitter->viewport, 1, p->cp); } } static void ilo_3d_pipeline_emit_rectlist_gen7(struct ilo_3d_pipeline *p, const struct ilo_blitter *blitter) { struct gen6_rectlist_session session; memset(&session, 0, sizeof(session)); gen7_rectlist_states(p, blitter, &session); gen7_rectlist_commands(p, blitter, &session); } static int gen7_pipeline_max_command_size(const struct ilo_3d_pipeline *p) { static int size; if (!size) { size += GEN7_3DSTATE_URB_ANY__SIZE * 4; size += GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_ANY__SIZE * 5; size += GEN6_3DSTATE_CONSTANT_ANY__SIZE * 5; size += GEN7_3DSTATE_POINTERS_ANY__SIZE * (5 + 5 + 4); size += GEN7_3DSTATE_SO_BUFFER__SIZE * 4; size += GEN6_PIPE_CONTROL__SIZE * 5; size += GEN6_STATE_BASE_ADDRESS__SIZE + GEN6_STATE_SIP__SIZE + GEN6_3DSTATE_VF_STATISTICS__SIZE + GEN6_PIPELINE_SELECT__SIZE + GEN6_3DSTATE_CLEAR_PARAMS__SIZE + GEN6_3DSTATE_DEPTH_BUFFER__SIZE + GEN6_3DSTATE_STENCIL_BUFFER__SIZE + GEN6_3DSTATE_HIER_DEPTH_BUFFER__SIZE + GEN6_3DSTATE_VERTEX_BUFFERS__SIZE + GEN6_3DSTATE_VERTEX_ELEMENTS__SIZE + GEN6_3DSTATE_INDEX_BUFFER__SIZE + GEN75_3DSTATE_VF__SIZE + GEN6_3DSTATE_VS__SIZE + GEN6_3DSTATE_GS__SIZE + GEN6_3DSTATE_CLIP__SIZE + GEN6_3DSTATE_SF__SIZE + GEN6_3DSTATE_WM__SIZE + GEN6_3DSTATE_SAMPLE_MASK__SIZE + GEN7_3DSTATE_HS__SIZE + GEN7_3DSTATE_TE__SIZE + GEN7_3DSTATE_DS__SIZE + GEN7_3DSTATE_STREAMOUT__SIZE + GEN7_3DSTATE_SBE__SIZE + GEN7_3DSTATE_PS__SIZE + GEN6_3DSTATE_DRAWING_RECTANGLE__SIZE + GEN6_3DSTATE_POLY_STIPPLE_OFFSET__SIZE + GEN6_3DSTATE_POLY_STIPPLE_PATTERN__SIZE + GEN6_3DSTATE_LINE_STIPPLE__SIZE + GEN6_3DSTATE_AA_LINE_PARAMETERS__SIZE + GEN6_3DSTATE_MULTISAMPLE__SIZE + GEN7_3DSTATE_SO_DECL_LIST__SIZE + GEN6_3DPRIMITIVE__SIZE; } return size; } static int ilo_3d_pipeline_estimate_size_gen7(struct ilo_3d_pipeline *p, enum ilo_3d_pipeline_action action, const void *arg) { int size; switch (action) { case ILO_3D_PIPELINE_DRAW: { const struct ilo_context *ilo = arg; size = gen7_pipeline_max_command_size(p) + gen6_pipeline_estimate_state_size(p, ilo); } break; case ILO_3D_PIPELINE_FLUSH: case ILO_3D_PIPELINE_WRITE_TIMESTAMP: case ILO_3D_PIPELINE_WRITE_DEPTH_COUNT: size = GEN6_PIPE_CONTROL__SIZE; break; case ILO_3D_PIPELINE_WRITE_STATISTICS: { const int num_regs = 10; const int num_pads = 1; size = GEN6_PIPE_CONTROL__SIZE; size += GEN6_MI_STORE_REGISTER_MEM__SIZE * 2 * num_regs; size += GEN6_MI_STORE_DATA_IMM__SIZE * num_pads; } break; case ILO_3D_PIPELINE_RECTLIST: size = 64 + 256; /* states + commands */ break; default: assert(!"unknown 3D pipeline action"); size = 0; break; } return size; } void ilo_3d_pipeline_init_gen7(struct ilo_3d_pipeline *p) { p->estimate_size = ilo_3d_pipeline_estimate_size_gen7; p->emit_draw = ilo_3d_pipeline_emit_draw_gen7; p->emit_flush = ilo_3d_pipeline_emit_flush_gen6; p->emit_write_timestamp = ilo_3d_pipeline_emit_write_timestamp_gen6; p->emit_write_depth_count = ilo_3d_pipeline_emit_write_depth_count_gen6; p->emit_write_statistics = ilo_3d_pipeline_emit_write_statistics_gen6; p->emit_rectlist = ilo_3d_pipeline_emit_rectlist_gen7; }