/* * Mesa 3-D graphics library * * Copyright (C) 2013 LunarG, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. * * Authors: * Chia-I Wu */ #include "util/u_blitter.h" #include "ilo_context.h" #include "ilo_blitter.h" static bool ilo_blitter_pipe_create(struct ilo_blitter *blitter) { if (blitter->pipe_blitter) return true; blitter->pipe_blitter = util_blitter_create(&blitter->ilo->base); return (blitter->pipe_blitter != NULL); } /** * Create a blitter. Because the use of util_blitter, this must be called * after the context is initialized. */ struct ilo_blitter * ilo_blitter_create(struct ilo_context *ilo) { struct ilo_blitter *blitter; blitter = CALLOC_STRUCT(ilo_blitter); if (!blitter) return NULL; blitter->ilo = ilo; if (!ilo_blitter_pipe_create(blitter)) { FREE(blitter); return NULL; } return blitter; } void ilo_blitter_destroy(struct ilo_blitter *blitter) { if (blitter->pipe_blitter) util_blitter_destroy(blitter->pipe_blitter); if (blitter->buffer.res) { struct pipe_screen *screen = blitter->ilo->base.screen; screen->resource_destroy(screen, blitter->buffer.res); } FREE(blitter); }