/********************************************************** * Copyright 1998-2014 VMware, Inc. All rights reserved. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * **********************************************************/ /* * svga3d_surfacedefs.h -- * * Surface/format/image helper code. */ #include "svga3d_reg.h" #ifndef ARRAY_SIZE #define ARRAY_SIZE(A) (sizeof(A) / sizeof(A[0])) #endif #define DIV_ROUND_UP(x, y) (((x) + (y) - 1) / (y)) #define max_t(type, x, y) ((x) > (y) ? (x) : (y)) /* * enum svga3d_block_desc describes the active data channels in a block. * * There can be at-most four active channels in a block: * 1. Red, bump W, luminance and depth are stored in the first channel. * 2. Green, bump V and stencil are stored in the second channel. * 3. Blue and bump U are stored in the third channel. * 4. Alpha and bump Q are stored in the fourth channel. * * Block channels can be used to store compressed and buffer data: * 1. For compressed formats, only the data channel is used and its size * is equal to that of a singular block in the compression scheme. * 2. For buffer formats, only the data channel is used and its size is * exactly one byte in length. * 3. In each case the bit depth represent the size of a singular block. * * Note: Compressed and IEEE formats do not use the bitMask structure. */ enum svga3d_block_desc { SVGA3DBLOCKDESC_NONE = 0, /* No channels are active */ SVGA3DBLOCKDESC_BLUE = 1 << 0, /* Block with red channel data */ SVGA3DBLOCKDESC_U = 1 << 0, /* Block with bump U channel data */ SVGA3DBLOCKDESC_UV_VIDEO = 1 << 7, /* Block with alternating video U and V */ SVGA3DBLOCKDESC_GREEN = 1 << 1, /* Block with green channel data */ SVGA3DBLOCKDESC_V = 1 << 1, /* Block with bump V channel data */ SVGA3DBLOCKDESC_STENCIL = 1 << 1, /* Block with a stencil channel */ SVGA3DBLOCKDESC_RED = 1 << 2, /* Block with blue channel data */ SVGA3DBLOCKDESC_W = 1 << 2, /* Block with bump W channel data */ SVGA3DBLOCKDESC_LUMINANCE = 1 << 2, /* Block with luminance channel data */ SVGA3DBLOCKDESC_Y = 1 << 2, /* Block with video luminance data */ SVGA3DBLOCKDESC_DEPTH = 1 << 2, /* Block with depth channel */ SVGA3DBLOCKDESC_ALPHA = 1 << 3, /* Block with an alpha channel */ SVGA3DBLOCKDESC_Q = 1 << 3, /* Block with bump Q channel data */ SVGA3DBLOCKDESC_BUFFER = 1 << 4, /* Block stores 1 byte of data */ SVGA3DBLOCKDESC_COMPRESSED = 1 << 5, /* Block stores n bytes of data depending on the compression method used */ SVGA3DBLOCKDESC_IEEE_FP = 1 << 6, /* Block stores data in an IEEE floating point representation in all channels */ SVGA3DBLOCKDESC_PLANAR_YUV = 1 << 8, /* Three separate blocks store data. */ SVGA3DBLOCKDESC_U_VIDEO = 1 << 9, /* Block with U video data */ SVGA3DBLOCKDESC_V_VIDEO = 1 << 10, /* Block with V video data */ SVGA3DBLOCKDESC_EXP = 1 << 11, /* Shared exponent */ SVGA3DBLOCKDESC_SRGB = 1 << 12, /* Data is in sRGB format */ SVGA3DBLOCKDESC_2PLANAR_YUV = 1 << 13, /* 2 planes of Y, UV, e.g., NV12. */ SVGA3DBLOCKDESC_3PLANAR_YUV = 1 << 14, /* 3 planes of separate Y, U, V, e.g., YV12. */ SVGA3DBLOCKDESC_RG = SVGA3DBLOCKDESC_RED | SVGA3DBLOCKDESC_GREEN, SVGA3DBLOCKDESC_RGB = SVGA3DBLOCKDESC_RG | SVGA3DBLOCKDESC_BLUE, SVGA3DBLOCKDESC_RGB_SRGB = SVGA3DBLOCKDESC_RGB | SVGA3DBLOCKDESC_SRGB, SVGA3DBLOCKDESC_RGBA = SVGA3DBLOCKDESC_RGB | SVGA3DBLOCKDESC_ALPHA, SVGA3DBLOCKDESC_RGBA_SRGB = SVGA3DBLOCKDESC_RGBA | SVGA3DBLOCKDESC_SRGB, SVGA3DBLOCKDESC_UV = SVGA3DBLOCKDESC_U | SVGA3DBLOCKDESC_V, SVGA3DBLOCKDESC_UVL = SVGA3DBLOCKDESC_UV | SVGA3DBLOCKDESC_LUMINANCE, SVGA3DBLOCKDESC_UVW = SVGA3DBLOCKDESC_UV | SVGA3DBLOCKDESC_W, SVGA3DBLOCKDESC_UVWA = SVGA3DBLOCKDESC_UVW | SVGA3DBLOCKDESC_ALPHA, SVGA3DBLOCKDESC_UVWQ = SVGA3DBLOCKDESC_U | SVGA3DBLOCKDESC_V | SVGA3DBLOCKDESC_W | SVGA3DBLOCKDESC_Q, SVGA3DBLOCKDESC_LA = SVGA3DBLOCKDESC_LUMINANCE | SVGA3DBLOCKDESC_ALPHA, SVGA3DBLOCKDESC_R_FP = SVGA3DBLOCKDESC_RED | SVGA3DBLOCKDESC_IEEE_FP, SVGA3DBLOCKDESC_RG_FP = SVGA3DBLOCKDESC_R_FP | SVGA3DBLOCKDESC_GREEN, SVGA3DBLOCKDESC_RGB_FP = SVGA3DBLOCKDESC_RG_FP | SVGA3DBLOCKDESC_BLUE, SVGA3DBLOCKDESC_RGBA_FP = SVGA3DBLOCKDESC_RGB_FP | SVGA3DBLOCKDESC_ALPHA, SVGA3DBLOCKDESC_DS = SVGA3DBLOCKDESC_DEPTH | SVGA3DBLOCKDESC_STENCIL, SVGA3DBLOCKDESC_YUV = SVGA3DBLOCKDESC_UV_VIDEO | SVGA3DBLOCKDESC_Y, SVGA3DBLOCKDESC_AYUV = SVGA3DBLOCKDESC_ALPHA | SVGA3DBLOCKDESC_Y | SVGA3DBLOCKDESC_U_VIDEO | SVGA3DBLOCKDESC_V_VIDEO, SVGA3DBLOCKDESC_RGBE = SVGA3DBLOCKDESC_RGB | SVGA3DBLOCKDESC_EXP, SVGA3DBLOCKDESC_COMPRESSED_SRGB = SVGA3DBLOCKDESC_COMPRESSED | SVGA3DBLOCKDESC_SRGB, SVGA3DBLOCKDESC_NV12 = SVGA3DBLOCKDESC_PLANAR_YUV | SVGA3DBLOCKDESC_2PLANAR_YUV, SVGA3DBLOCKDESC_YV12 = SVGA3DBLOCKDESC_PLANAR_YUV | SVGA3DBLOCKDESC_3PLANAR_YUV, }; /* * SVGA3dSurfaceDesc describes the actual pixel data. * * This structure provides the following information: * 1. Block description. * 2. Dimensions of a block in the surface. * 3. Size of block in bytes. * 4. Bit depth of the pixel data. * 5. Channel bit depths and masks (if applicable). */ #define SVGA3D_CHANNEL_DEF(type) \ struct { \ union { \ type blue; \ type u; \ type uv_video; \ type u_video; \ }; \ union { \ type green; \ type v; \ type stencil; \ type v_video; \ }; \ union { \ type red; \ type w; \ type luminance; \ type y; \ type depth; \ type data; \ }; \ union { \ type alpha; \ type q; \ type exp; \ }; \ } struct svga3d_surface_desc { enum svga3d_block_desc block_desc; SVGA3dSize block_size; uint32 bytes_per_block; uint32 pitch_bytes_per_block; struct { uint32 total; SVGA3D_CHANNEL_DEF(uint8); } bit_depth; struct { SVGA3D_CHANNEL_DEF(uint8); } bit_offset; }; static const struct svga3d_surface_desc svga3d_surface_descs[] = { {SVGA3DBLOCKDESC_NONE, {1, 1, 1}, 0, 0, {0, {{0}, {0}, {0}, {0} } }, {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_FORMAT_INVALID */ {SVGA3DBLOCKDESC_RGB, {1, 1, 1}, 4, 4, {24, {{8}, {8}, {8}, {0} } }, {{{0}, {8}, {16}, {24} } } }, /* SVGA3D_X8R8G8B8 */ {SVGA3DBLOCKDESC_RGBA, {1, 1, 1}, 4, 4, {32, {{8}, {8}, {8}, {8} } }, {{{0}, {8}, {16}, {24} } } }, /* SVGA3D_A8R8G8B8 */ {SVGA3DBLOCKDESC_RGB, {1, 1, 1}, 2, 2, {16, {{5}, {6}, {5}, {0} } }, {{{0}, {5}, {11}, {0} } } }, /* SVGA3D_R5G6B5 */ {SVGA3DBLOCKDESC_RGB, {1, 1, 1}, 2, 2, {15, {{5}, {5}, {5}, {0} } }, {{{0}, {5}, {10}, {0} } } }, /* SVGA3D_X1R5G5B5 */ {SVGA3DBLOCKDESC_RGBA, {1, 1, 1}, 2, 2, {16, {{5}, {5}, {5}, {1} } }, {{{0}, {5}, {10}, {15} } } }, /* SVGA3D_A1R5G5B5 */ {SVGA3DBLOCKDESC_RGBA, {1, 1, 1}, 2, 2, {16, {{4}, {4}, {4}, {4} } }, {{{0}, {4}, {8}, {12} } } }, /* SVGA3D_A4R4G4B4 */ {SVGA3DBLOCKDESC_DEPTH, {1, 1, 1}, 4, 4, {32, {{0}, {0}, {32}, {0} } }, {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_Z_D32 */ {SVGA3DBLOCKDESC_DEPTH, {1, 1, 1}, 2, 2, {16, {{0}, {0}, {16}, {0} } }, {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_Z_D16 */ {SVGA3DBLOCKDESC_DS, {1, 1, 1}, 4, 4, {32, {{0}, {8}, {24}, {0} } }, {{{0}, {24}, {0}, {0} } } }, /* SVGA3D_Z_D24S8 */ {SVGA3DBLOCKDESC_DS, {1, 1, 1}, 2, 2, {16, {{0}, {1}, {15}, {0} } }, {{{0}, {15}, {0}, {0} } } }, /* SVGA3D_Z_D15S1 */ {SVGA3DBLOCKDESC_LUMINANCE, {1, 1, 1}, 1, 1, {8, {{0}, {0}, {8}, {0} } }, {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_LUMINANCE8 */ {SVGA3DBLOCKDESC_LA, {1, 1, 1}, 1, 1, {8, {{0}, {0}, {4}, {4} } }, {{{0}, {0}, {0}, {4} } } }, /* SVGA3D_LUMINANCE4_ALPHA4 */ {SVGA3DBLOCKDESC_LUMINANCE, {1, 1, 1}, 2, 2, {16, {{0}, {0}, {16}, {0} } }, {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_LUMINANCE16 */ {SVGA3DBLOCKDESC_LA, {1, 1, 1}, 2, 2, {16, {{0}, {0}, {8}, {8} } }, {{{0}, {0}, {0}, {8} } } }, /* SVGA3D_LUMINANCE8_ALPHA8 */ {SVGA3DBLOCKDESC_COMPRESSED, {4, 4, 1}, 8, 8, {64, {{0}, {0}, {64}, {0} } }, {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_DXT1 */ {SVGA3DBLOCKDESC_COMPRESSED, {4, 4, 1}, 16, 16, {128, {{0}, {0}, {128}, {0} } }, {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_DXT2 */ {SVGA3DBLOCKDESC_COMPRESSED, {4, 4, 1}, 16, 16, {128, {{0}, {0}, {128}, {0} } }, {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_DXT3 */ {SVGA3DBLOCKDESC_COMPRESSED, {4, 4, 1}, 16, 16, {128, {{0}, {0}, {128}, {0} } }, {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_DXT4 */ {SVGA3DBLOCKDESC_COMPRESSED, {4, 4, 1}, 16, 16, {128, {{0}, {0}, {128}, {0} } }, {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_DXT5 */ {SVGA3DBLOCKDESC_UV, {1, 1, 1}, 2, 2, {16, {{0}, {0}, {8}, {8} } }, {{{0}, {0}, {0}, {8} } } }, /* SVGA3D_BUMPU8V8 */ {SVGA3DBLOCKDESC_UVL, {1, 1, 1}, 2, 2, {16, {{5}, {5}, {6}, {0} } }, {{{11}, {6}, {0}, {0} } } }, /* SVGA3D_BUMPL6V5U5 */ {SVGA3DBLOCKDESC_UVL, {1, 1, 1}, 4, 4, {32, {{8}, {8}, {8}, {0} } }, {{{16}, {8}, {0}, {0} } } }, /* SVGA3D_BUMPX8L8V8U8 */ {SVGA3DBLOCKDESC_UVL, {1, 1, 1}, 3, 3, {24, {{8}, {8}, {8}, {0} } }, {{{16}, {8}, {0}, {0} } } }, /* SVGA3D_BUMPL8V8U8 */ {SVGA3DBLOCKDESC_RGBA_FP, {1, 1, 1}, 8, 8, {64, {{16}, {16}, {16}, {16} } }, {{{32}, {16}, {0}, {48} } } }, /* SVGA3D_ARGB_S10E5 */ {SVGA3DBLOCKDESC_RGBA_FP, {1, 1, 1}, 16, 16, {128, {{32}, {32}, {32}, {32} } }, {{{64}, {32}, {0}, {96} } } }, /* SVGA3D_ARGB_S23E8 */ {SVGA3DBLOCKDESC_RGBA, {1, 1, 1}, 4, 4, {32, {{10}, {10}, {10}, {2} } }, {{{0}, {10}, {20}, {30} } } }, /* SVGA3D_A2R10G10B10 */ {SVGA3DBLOCKDESC_UV, {1, 1, 1}, 2, 2, {16, {{8}, {8}, {0}, {0} } }, {{{8}, {0}, {0}, {0} } } }, /* SVGA3D_V8U8 */ {SVGA3DBLOCKDESC_UVWQ, {1, 1, 1}, 4, 4, {32, {{8}, {8}, {8}, {8} } }, {{{24}, {16}, {8}, {0} } } }, /* SVGA3D_Q8W8V8U8 */ {SVGA3DBLOCKDESC_UV, {1, 1, 1}, 2, 2, {16, {{8}, {8}, {0}, {0} } }, {{{8}, {0}, {0}, {0} } } }, /* SVGA3D_CxV8U8 */ {SVGA3DBLOCKDESC_UVL, {1, 1, 1}, 4, 4, {24, {{8}, {8}, {8}, {0} } }, {{{16}, {8}, {0}, {0} } } }, /* SVGA3D_X8L8V8U8 */ {SVGA3DBLOCKDESC_UVWA, {1, 1, 1}, 4, 4, {32, {{10}, {10}, {10}, {2} } }, {{{0}, {10}, {20}, {30} } } }, /* SVGA3D_A2W10V10U10 */ {SVGA3DBLOCKDESC_ALPHA, {1, 1, 1}, 1, 1, {8, {{0}, {0}, {0}, {8} } }, {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_ALPHA8 */ {SVGA3DBLOCKDESC_R_FP, {1, 1, 1}, 2, 2, {16, {{0}, {0}, {16}, {0} } }, {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R_S10E5 */ {SVGA3DBLOCKDESC_R_FP, {1, 1, 1}, 4, 4, {32, {{0}, {0}, {32}, {0} } }, {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R_S23E8 */ {SVGA3DBLOCKDESC_RG_FP, {1, 1, 1}, 4, 4, {32, {{0}, {16}, {16}, {0} } }, {{{0}, {16}, {0}, {0} } } }, /* SVGA3D_RG_S10E5 */ {SVGA3DBLOCKDESC_RG_FP, {1, 1, 1}, 8, 8, {64, {{0}, {32}, {32}, {0} } }, {{{0}, {32}, {0}, {0} } } }, /* SVGA3D_RG_S23E8 */ {SVGA3DBLOCKDESC_BUFFER, {1, 1, 1}, 1, 1, {8, {{0}, {0}, {8}, {0} } }, {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BUFFER */ {SVGA3DBLOCKDESC_DEPTH, {1, 1, 1}, 4, 4, {32, {{0}, {0}, {24}, {0} } }, {{{0}, {24}, {0}, {0} } } }, /* SVGA3D_Z_D24X8 */ {SVGA3DBLOCKDESC_UV, {1, 1, 1}, 4, 4, {32, {{16}, {16}, {0}, {0} } }, {{{16}, {0}, {0}, {0} } } }, /* SVGA3D_V16U16 */ {SVGA3DBLOCKDESC_RG, {1, 1, 1}, 4, 4, {32, {{0}, {16}, {16}, {0} } }, {{{0}, {0}, {16}, {0} } } }, /* SVGA3D_G16R16 */ {SVGA3DBLOCKDESC_RGBA, {1, 1, 1}, 8, 8, {64, {{16}, {16}, {16}, {16} } }, {{{32}, {16}, {0}, {48} } } }, /* SVGA3D_A16B16G16R16 */ {SVGA3DBLOCKDESC_YUV, {1, 1, 1}, 2, 2, {16, {{8}, {0}, {8}, {0} } }, {{{0}, {0}, {8}, {0} } } }, /* SVGA3D_UYVY */ {SVGA3DBLOCKDESC_YUV, {1, 1, 1}, 2, 2, {16, {{8}, {0}, {8}, {0} } }, {{{8}, {0}, {0}, {0} } } }, /* SVGA3D_YUY2 */ {SVGA3DBLOCKDESC_NV12, {2, 2, 1}, 6, 2, {48, {{0}, {0}, {48}, {0} } }, {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_NV12 */ {SVGA3DBLOCKDESC_AYUV, {1, 1, 1}, 4, 4, {32, {{8}, {8}, {8}, {8} } }, {{{0}, {8}, {16}, {24} } } }, /* SVGA3D_AYUV */ {SVGA3DBLOCKDESC_RGBA, {1, 1, 1}, 16, 16, {128, {{32}, {32}, {32}, {32} } }, {{{64}, {32}, {0}, {96} } } }, /* SVGA3D_R32G32B32A32_TYPELESS */ {SVGA3DBLOCKDESC_RGBA, {1, 1, 1}, 16, 16, {128, {{32}, {32}, {32}, {32} } }, {{{64}, {32}, {0}, {96} } } }, /* SVGA3D_R32G32B32A32_UINT */ {SVGA3DBLOCKDESC_UVWQ, {1, 1, 1}, 16, 16, {128, {{32}, {32}, {32}, {32} } }, {{{64}, {32}, {0}, {96} } } }, /* SVGA3D_R32G32B32A32_SINT */ {SVGA3DBLOCKDESC_RGB, {1, 1, 1}, 12, 12, {96, {{32}, {32}, {32}, {0} } }, {{{64}, {32}, {0}, {0} } } }, /* SVGA3D_R32G32B32_TYPELESS */ {SVGA3DBLOCKDESC_RGB_FP, {1, 1, 1}, 12, 12, {96, {{32}, {32}, {32}, {0} } }, {{{64}, {32}, {0}, {0} } } }, /* SVGA3D_R32G32B32_FLOAT */ {SVGA3DBLOCKDESC_RGB, {1, 1, 1}, 12, 12, {96, {{32}, {32}, {32}, {0} } }, {{{64}, {32}, {0}, {0} } } }, /* SVGA3D_R32G32B32_UINT */ {SVGA3DBLOCKDESC_UVW, {1, 1, 1}, 12, 12, {96, {{32}, {32}, {32}, {0} } }, {{{64}, {32}, {0}, {0} } } }, /* SVGA3D_R32G32B32_SINT */ {SVGA3DBLOCKDESC_RGBA, {1, 1, 1}, 8, 8, {64, {{16}, {16}, {16}, {16} } }, {{{32}, {16}, {0}, {48} } } }, /* SVGA3D_R16G16B16A16_TYPELESS */ {SVGA3DBLOCKDESC_RGBA, {1, 1, 1}, 8, 8, {64, {{16}, {16}, {16}, {16} } }, {{{32}, {16}, {0}, {48} } } }, /* SVGA3D_R16G16B16A16_UINT */ {SVGA3DBLOCKDESC_UVWQ, {1, 1, 1}, 8, 8, {64, {{16}, {16}, {16}, {16} } }, {{{32}, {16}, {0}, {48} } } }, /* SVGA3D_R16G16B16A16_SNORM */ {SVGA3DBLOCKDESC_UVWQ, {1, 1, 1}, 8, 8, {64, {{16}, {16}, {16}, {16} } }, {{{32}, {16}, {0}, {48} } } }, /* SVGA3D_R16G16B16A16_SINT */ {SVGA3DBLOCKDESC_RG, {1, 1, 1}, 8, 8, {64, {{0}, {32}, {32}, {0} } }, {{{0}, {32}, {0}, {0} } } }, /* SVGA3D_R32G32_TYPELESS */ {SVGA3DBLOCKDESC_RG, {1, 1, 1}, 8, 8, {64, {{0}, {32}, {32}, {0} } }, {{{0}, {32}, {0}, {0} } } }, /* SVGA3D_R32G32_UINT */ {SVGA3DBLOCKDESC_UV, {1, 1, 1}, 8, 8, {64, {{0}, {32}, {32}, {0} } }, {{{0}, {32}, {0}, {0} } } }, /* SVGA3D_R32G32_SINT */ {SVGA3DBLOCKDESC_RG, {1, 1, 1}, 8, 8, {64, {{0}, {8}, {32}, {0} } }, {{{0}, {32}, {0}, {0} } } }, /* SVGA3D_R32G8X24_TYPELESS */ {SVGA3DBLOCKDESC_DS, {1, 1, 1}, 8, 8, {64, {{0}, {8}, {32}, {0} } }, {{{0}, {32}, {0}, {0} } } }, /* SVGA3D_D32_FLOAT_S8X24_UINT */ {SVGA3DBLOCKDESC_R_FP, {1, 1, 1}, 8, 8, {64, {{0}, {0}, {32}, {0} } }, {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R32_FLOAT_X8_X24_TYPELESS */ {SVGA3DBLOCKDESC_GREEN, {1, 1, 1}, 8, 8, {64, {{0}, {8}, {0}, {0} } }, {{{0}, {32}, {0}, {0} } } }, /* SVGA3D_X32_TYPELESS_G8X24_UINT */ {SVGA3DBLOCKDESC_RGBA, {1, 1, 1}, 4, 4, {32, {{10}, {10}, {10}, {2} } }, {{{0}, {10}, {20}, {30} } } }, /* SVGA3D_R10G10B10A2_TYPELESS */ {SVGA3DBLOCKDESC_RGBA, {1, 1, 1}, 4, 4, {32, {{10}, {10}, {10}, {2} } }, {{{0}, {10}, {20}, {30} } } }, /* SVGA3D_R10G10B10A2_UINT */ {SVGA3DBLOCKDESC_RGB_FP, {1, 1, 1}, 4, 4, {32, {{10}, {11}, {11}, {0} } }, {{{0}, {10}, {21}, {0} } } }, /* SVGA3D_R11G11B10_FLOAT */ {SVGA3DBLOCKDESC_RGBA, {1, 1, 1}, 4, 4, {32, {{8}, {8}, {8}, {8} } }, {{{16}, {8}, {0}, {24} } } }, /* SVGA3D_R8G8B8A8_TYPELESS */ {SVGA3DBLOCKDESC_RGBA, {1, 1, 1}, 4, 4, {32, {{8}, {8}, {8}, {8} } }, {{{16}, {8}, {0}, {24} } } }, /* SVGA3D_R8G8B8A8_UNORM */ {SVGA3DBLOCKDESC_RGBA_SRGB, {1, 1, 1}, 4, 4, {32, {{8}, {8}, {8}, {8} } }, {{{16}, {8}, {0}, {24} } } }, /* SVGA3D_R8G8B8A8_UNORM_SRGB */ {SVGA3DBLOCKDESC_RGBA, {1, 1, 1}, 4, 4, {32, {{8}, {8}, {8}, {8} } }, {{{16}, {8}, {0}, {24} } } }, /* SVGA3D_R8G8B8A8_UINT */ {SVGA3DBLOCKDESC_RGBA, {1, 1, 1}, 4, 4, {32, {{8}, {8}, {8}, {8} } }, {{{16}, {8}, {0}, {24} } } }, /* SVGA3D_R8G8B8A8_SINT */ {SVGA3DBLOCKDESC_RG, {1, 1, 1}, 4, 4, {32, {{0}, {16}, {16}, {0} } }, {{{0}, {16}, {0}, {0} } } }, /* SVGA3D_R16G16_TYPELESS */ {SVGA3DBLOCKDESC_RG_FP, {1, 1, 1}, 4, 4, {32, {{0}, {16}, {16}, {0} } }, {{{0}, {16}, {0}, {0} } } }, /* SVGA3D_R16G16_UINT */ {SVGA3DBLOCKDESC_UV, {1, 1, 1}, 4, 4, {32, {{0}, {16}, {16}, {0} } }, {{{0}, {16}, {0}, {0} } } }, /* SVGA3D_R16G16_SINT */ {SVGA3DBLOCKDESC_RED, {1, 1, 1}, 4, 4, {32, {{0}, {0}, {32}, {0} } }, {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R32_TYPELESS */ {SVGA3DBLOCKDESC_DEPTH, {1, 1, 1}, 4, 4, {32, {{0}, {0}, {32}, {0} } }, {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_D32_FLOAT */ {SVGA3DBLOCKDESC_RED, {1, 1, 1}, 4, 4, {32, {{0}, {0}, {32}, {0} } }, {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R32_UINT */ {SVGA3DBLOCKDESC_RED, {1, 1, 1}, 4, 4, {32, {{0}, {0}, {32}, {0} } }, {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R32_SINT */ {SVGA3DBLOCKDESC_RG, {1, 1, 1}, 4, 4, {32, {{0}, {8}, {24}, {0} } }, {{{0}, {24}, {0}, {0} } } }, /* SVGA3D_R24G8_TYPELESS */ {SVGA3DBLOCKDESC_DS, {1, 1, 1}, 4, 4, {32, {{0}, {8}, {24}, {0} } }, {{{0}, {24}, {0}, {0} } } }, /* SVGA3D_D24_UNORM_S8_UINT */ {SVGA3DBLOCKDESC_RED, {1, 1, 1}, 4, 4, {32, {{0}, {0}, {24}, {0} } }, {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R24_UNORM_X8_TYPELESS */ {SVGA3DBLOCKDESC_GREEN, {1, 1, 1}, 4, 4, {32, {{0}, {8}, {0}, {0} } }, {{{0}, {24}, {0}, {0} } } }, /* SVGA3D_X24_TYPELESS_G8_UINT */ {SVGA3DBLOCKDESC_RG, {1, 1, 1}, 2, 2, {16, {{0}, {8}, {8}, {0} } }, {{{0}, {8}, {0}, {0} } } }, /* SVGA3D_R8G8_TYPELESS */ {SVGA3DBLOCKDESC_RG, {1, 1, 1}, 2, 2, {16, {{0}, {8}, {8}, {0} } }, {{{0}, {8}, {0}, {0} } } }, /* SVGA3D_R8G8_UNORM */ {SVGA3DBLOCKDESC_RG, {1, 1, 1}, 2, 2, {16, {{0}, {8}, {8}, {0} } }, {{{0}, {8}, {0}, {0} } } }, /* SVGA3D_R8G8_UINT */ {SVGA3DBLOCKDESC_UV, {1, 1, 1}, 2, 2, {16, {{0}, {8}, {8}, {0} } }, {{{0}, {8}, {0}, {0} } } }, /* SVGA3D_R8G8_SINT */ {SVGA3DBLOCKDESC_RED, {1, 1, 1}, 2, 2, {16, {{0}, {0}, {16}, {0} } }, {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R16_TYPELESS */ {SVGA3DBLOCKDESC_RED, {1, 1, 1}, 2, 2, {16, {{0}, {0}, {16}, {0} } }, {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R16_UNORM */ {SVGA3DBLOCKDESC_RED, {1, 1, 1}, 2, 2, {16, {{0}, {0}, {16}, {0} } }, {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R16_UINT */ {SVGA3DBLOCKDESC_U, {1, 1, 1}, 2, 2, {16, {{0}, {0}, {16}, {0} } }, {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R16_SNORM */ {SVGA3DBLOCKDESC_U, {1, 1, 1}, 2, 2, {16, {{0}, {0}, {16}, {0} } }, {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R16_SINT */ {SVGA3DBLOCKDESC_RED, {1, 1, 1}, 1, 1, {8, {{0}, {0}, {8}, {0} } }, {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R8_TYPELESS */ {SVGA3DBLOCKDESC_RED, {1, 1, 1}, 1, 1, {8, {{0}, {0}, {8}, {0} } }, {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R8_UNORM */ {SVGA3DBLOCKDESC_RED, {1, 1, 1}, 1, 1, {8, {{0}, {0}, {8}, {0} } }, {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R8_UINT */ {SVGA3DBLOCKDESC_U, {1, 1, 1}, 1, 1, {8, {{0}, {0}, {8}, {0} } }, {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R8_SNORM */ {SVGA3DBLOCKDESC_U, {1, 1, 1}, 1, 1, {8, {{0}, {0}, {8}, {0} } }, {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R8_SINT */ {SVGA3DBLOCKDESC_RED, {8, 1, 1}, 1, 1, {8, {{0}, {0}, {8}, {0} } }, {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R1_UNORM */ {SVGA3DBLOCKDESC_RGBE, {1, 1, 1}, 4, 4, {32, {{9}, {9}, {9}, {5} } }, {{{18}, {9}, {0}, {27} } } }, /* SVGA3D_R9G9B9E5_SHAREDEXP */ {SVGA3DBLOCKDESC_RG, {1, 1, 1}, 2, 2, {16, {{0}, {8}, {8}, {0} } }, {{{0}, {8}, {0}, {0} } } }, /* SVGA3D_R8G8_B8G8_UNORM */ {SVGA3DBLOCKDESC_RG, {1, 1, 1}, 2, 2, {16, {{0}, {8}, {8}, {0} } }, {{{0}, {8}, {0}, {0} } } }, /* SVGA3D_G8R8_G8B8_UNORM */ {SVGA3DBLOCKDESC_COMPRESSED, {4, 4, 1}, 8, 8, {64, {{0}, {0}, {64}, {0} } }, {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC1_TYPELESS */ {SVGA3DBLOCKDESC_COMPRESSED_SRGB, {4, 4, 1}, 8, 8, {64, {{0}, {0}, {64}, {0} } }, {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC1_UNORM_SRGB */ {SVGA3DBLOCKDESC_COMPRESSED, {4, 4, 1}, 16, 16, {128, {{0}, {0}, {128}, {0} } }, {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC2_TYPELESS */ {SVGA3DBLOCKDESC_COMPRESSED_SRGB, {4, 4, 1}, 16, 16, {128, {{0}, {0}, {128}, {0} } }, {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC2_UNORM_SRGB */ {SVGA3DBLOCKDESC_COMPRESSED, {4, 4, 1}, 16, 16, {128, {{0}, {0}, {128}, {0} } }, {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC3_TYPELESS */ {SVGA3DBLOCKDESC_COMPRESSED_SRGB, {4, 4, 1}, 16, 16, {128, {{0}, {0}, {128}, {0} } }, {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC3_UNORM_SRGB */ {SVGA3DBLOCKDESC_COMPRESSED, {4, 4, 1}, 8, 8, {64, {{0}, {0}, {64}, {0} } }, {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC4_TYPELESS */ {SVGA3DBLOCKDESC_COMPRESSED, {4, 4, 1}, 8, 8, {64, {{0}, {0}, {64}, {0} } }, {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC4_UNORM */ {SVGA3DBLOCKDESC_COMPRESSED, {4, 4, 1}, 8, 8, {64, {{0}, {0}, {64}, {0} } }, {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC4_SNORM */ {SVGA3DBLOCKDESC_COMPRESSED, {4, 4, 1}, 16, 16, {128, {{0}, {0}, {128}, {0} } }, {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC5_TYPELESS */ {SVGA3DBLOCKDESC_COMPRESSED, {4, 4, 1}, 16, 16, {128, {{0}, {0}, {128}, {0} } }, {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC5_UNORM */ {SVGA3DBLOCKDESC_COMPRESSED, {4, 4, 1}, 16, 16, {128, {{0}, {0}, {128}, {0} } }, {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC5_SNORM */ {SVGA3DBLOCKDESC_RGBA, {1, 1, 1}, 4, 4, {32, {{10}, {10}, {10}, {2} } }, {{{0}, {10}, {20}, {30} } } }, /* SVGA3D_R10G10B10_XR_BIAS_A2_UNORM */ {SVGA3DBLOCKDESC_RGBA, {1, 1, 1}, 4, 4, {32, {{8}, {8}, {8}, {8} } }, {{{0}, {8}, {16}, {24} } } }, /* SVGA3D_B8G8R8A8_TYPELESS */ {SVGA3DBLOCKDESC_RGBA_SRGB, {1, 1, 1}, 4, 4, {32, {{8}, {8}, {8}, {8} } }, {{{0}, {8}, {16}, {24} } } }, /* SVGA3D_B8G8R8A8_UNORM_SRGB */ {SVGA3DBLOCKDESC_RGB, {1, 1, 1}, 4, 4, {24, {{8}, {8}, {8}, {0} } }, {{{0}, {8}, {16}, {24} } } }, /* SVGA3D_B8G8R8X8_TYPELESS */ {SVGA3DBLOCKDESC_RGB_SRGB, {1, 1, 1}, 4, 4, {24, {{8}, {8}, {8}, {0} } }, {{{0}, {8}, {16}, {24} } } }, /* SVGA3D_B8G8R8X8_UNORM_SRGB */ {SVGA3DBLOCKDESC_DEPTH, {1, 1, 1}, 2, 2, {16, {{0}, {0}, {16}, {0} } }, {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_Z_DF16 */ {SVGA3DBLOCKDESC_DS, {1, 1, 1}, 4, 4, {32, {{0}, {8}, {24}, {0} } }, {{{0}, {24}, {0}, {0} } } }, /* SVGA3D_Z_DF24 */ {SVGA3DBLOCKDESC_DS, {1, 1, 1}, 4, 4, {32, {{0}, {8}, {24}, {0} } }, {{{0}, {24}, {0}, {0} } } }, /* SVGA3D_Z_D24S8_INT */ {SVGA3DBLOCKDESC_YV12, {2, 2, 1}, 6, 2, {48, {{0}, {0}, {48}, {0} } }, {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_YV12 */ }; extern const struct svga3d_surface_desc g_SVGA3dSurfaceDescs[]; extern int g_SVGA3dSurfaceDescs_size; static inline uint32 clamped_umul32(uint32 a, uint32 b) { uint64_t tmp = (uint64_t) a*b; return (tmp > (uint64_t) ((uint32) -1)) ? (uint32) -1 : tmp; } static inline const struct svga3d_surface_desc * svga3dsurface_get_desc(SVGA3dSurfaceFormat format) { if (format < ARRAY_SIZE(svga3d_surface_descs)) return &svga3d_surface_descs[format]; return &svga3d_surface_descs[SVGA3D_FORMAT_INVALID]; } /* *---------------------------------------------------------------------- * * svga3dsurface_get_mip_size -- * * Given a base level size and the mip level, compute the size of * the mip level. * * Results: * See above. * * Side effects: * None. * *---------------------------------------------------------------------- */ static inline SVGA3dSize svga3dsurface_get_mip_size(SVGA3dSize base_level, uint32 mip_level) { SVGA3dSize size; size.width = max_t(uint32, base_level.width >> mip_level, 1); size.height = max_t(uint32, base_level.height >> mip_level, 1); size.depth = max_t(uint32, base_level.depth >> mip_level, 1); return size; } static inline void svga3dsurface_get_size_in_blocks(const struct svga3d_surface_desc *desc, const SVGA3dSize *pixel_size, SVGA3dSize *block_size) { block_size->width = DIV_ROUND_UP(pixel_size->width, desc->block_size.width); block_size->height = DIV_ROUND_UP(pixel_size->height, desc->block_size.height); block_size->depth = DIV_ROUND_UP(pixel_size->depth, desc->block_size.depth); } static inline bool svga3dsurface_is_planar_surface(const struct svga3d_surface_desc *desc) { return (desc->block_desc & SVGA3DBLOCKDESC_PLANAR_YUV) != 0; } static inline uint32 svga3dsurface_calculate_pitch(const struct svga3d_surface_desc *desc, const SVGA3dSize *size) { uint32 pitch; SVGA3dSize blocks; svga3dsurface_get_size_in_blocks(desc, size, &blocks); pitch = blocks.width * desc->pitch_bytes_per_block; return pitch; } /* *----------------------------------------------------------------------------- * * svga3dsurface_get_image_buffer_size -- * * Return the number of bytes of buffer space required to store * one image of a surface, optionally using the specified pitch. * * If pitch is zero, it is assumed that rows are tightly packed. * * This function is overflow-safe. If the result would have * overflowed, instead we return MAX_UINT32. * * Results: * Byte count. * * Side effects: * None. * *----------------------------------------------------------------------------- */ static inline uint32 svga3dsurface_get_image_buffer_size(const struct svga3d_surface_desc *desc, const SVGA3dSize *size, uint32 pitch) { SVGA3dSize image_blocks; uint32 slice_size, total_size; svga3dsurface_get_size_in_blocks(desc, size, &image_blocks); if (svga3dsurface_is_planar_surface(desc)) { total_size = clamped_umul32(image_blocks.width, image_blocks.height); total_size = clamped_umul32(total_size, image_blocks.depth); total_size = clamped_umul32(total_size, desc->bytes_per_block); return total_size; } if (pitch == 0) pitch = svga3dsurface_calculate_pitch(desc, size); slice_size = clamped_umul32(image_blocks.height, pitch); total_size = clamped_umul32(slice_size, image_blocks.depth); return total_size; } static inline uint32 svga3dsurface_get_image_offset(SVGA3dSurfaceFormat format, SVGA3dSize baseLevelSize, uint32 numMipLevels, uint32 face, uint32 mip) { uint32 offset; uint32 mipChainBytes; uint32 mipChainBytesToLevel; uint32 i; const struct svga3d_surface_desc *desc; SVGA3dSize mipSize; uint32 bytes; desc = svga3dsurface_get_desc(format); mipChainBytes = 0; mipChainBytesToLevel = 0; for (i = 0; i < numMipLevels; i++) { mipSize = svga3dsurface_get_mip_size(baseLevelSize, i); bytes = svga3dsurface_get_image_buffer_size(desc, &mipSize, 0); mipChainBytes += bytes; if (i < mip) { mipChainBytesToLevel += bytes; } } offset = mipChainBytes * face + mipChainBytesToLevel; return offset; } static inline uint32 svga3dsurface_get_serialized_size(SVGA3dSurfaceFormat format, SVGA3dSize base_level_size, uint32 num_mip_levels, bool cubemap) { const struct svga3d_surface_desc *desc = svga3dsurface_get_desc(format); uint64_t total_size = 0; uint32 mip; for (mip = 0; mip < num_mip_levels; mip++) { SVGA3dSize size = svga3dsurface_get_mip_size(base_level_size, mip); total_size += svga3dsurface_get_image_buffer_size(desc, &size, 0); } if (cubemap) total_size *= SVGA3D_MAX_SURFACE_FACES; return (total_size > (uint64_t) MAX_UINT32) ? MAX_UINT32 : (uint32) total_size; } /** * Compute the offset (in bytes) to a pixel in an image (or volume). * 'width' is the image width in pixels * 'height' is the image height in pixels */ static inline uint32 svga3dsurface_get_pixel_offset(SVGA3dSurfaceFormat format, uint32 width, uint32 height, uint32 x, uint32 y, uint32 z) { const struct svga3d_surface_desc *desc = svga3dsurface_get_desc(format); const uint32 bw = desc->block_size.width, bh = desc->block_size.height; const uint32 bd = desc->block_size.depth; const uint32 rowstride = DIV_ROUND_UP(width, bw) * desc->bytes_per_block; const uint32 imgstride = DIV_ROUND_UP(height, bh) * rowstride; const uint32 offset = (z / bd * imgstride + y / bh * rowstride + x / bw * desc->bytes_per_block); return offset; }