/********************************************************** * Copyright 2008-2009 VMware, Inc. All rights reserved. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * **********************************************************/ #include "util/u_helpers.h" #include "util/u_inlines.h" #include "pipe/p_defines.h" #include "util/u_math.h" #include "util/u_memory.h" #include "util/u_transfer.h" #include "tgsi/tgsi_parse.h" #include "svga_screen.h" #include "svga_resource_buffer.h" #include "svga_context.h" static void svga_set_vertex_buffers(struct pipe_context *pipe, unsigned start_slot, unsigned count, const struct pipe_vertex_buffer *buffers) { struct svga_context *svga = svga_context(pipe); util_set_vertex_buffers_count(svga->curr.vb, &svga->curr.num_vertex_buffers, buffers, start_slot, count); svga->dirty |= SVGA_NEW_VBUFFER; } static void svga_set_index_buffer(struct pipe_context *pipe, const struct pipe_index_buffer *ib) { struct svga_context *svga = svga_context(pipe); if (ib) { pipe_resource_reference(&svga->curr.ib.buffer, ib->buffer); memcpy(&svga->curr.ib, ib, sizeof(svga->curr.ib)); } else { pipe_resource_reference(&svga->curr.ib.buffer, NULL); memset(&svga->curr.ib, 0, sizeof(svga->curr.ib)); } /* TODO make this more like a state */ } /** * Given a gallium vertex element format, return the corresponding SVGA3D * format. Return SVGA3D_DECLTYPE_MAX for unsupported gallium formats. */ static SVGA3dDeclType translate_vertex_format(enum pipe_format format) { switch (format) { case PIPE_FORMAT_R32_FLOAT: return SVGA3D_DECLTYPE_FLOAT1; case PIPE_FORMAT_R32G32_FLOAT: return SVGA3D_DECLTYPE_FLOAT2; case PIPE_FORMAT_R32G32B32_FLOAT: return SVGA3D_DECLTYPE_FLOAT3; case PIPE_FORMAT_R32G32B32A32_FLOAT: return SVGA3D_DECLTYPE_FLOAT4; case PIPE_FORMAT_B8G8R8A8_UNORM: return SVGA3D_DECLTYPE_D3DCOLOR; case PIPE_FORMAT_R8G8B8A8_USCALED: return SVGA3D_DECLTYPE_UBYTE4; case PIPE_FORMAT_R16G16_SSCALED: return SVGA3D_DECLTYPE_SHORT2; case PIPE_FORMAT_R16G16B16A16_SSCALED: return SVGA3D_DECLTYPE_SHORT4; case PIPE_FORMAT_R8G8B8A8_UNORM: return SVGA3D_DECLTYPE_UBYTE4N; case PIPE_FORMAT_R16G16_SNORM: return SVGA3D_DECLTYPE_SHORT2N; case PIPE_FORMAT_R16G16B16A16_SNORM: return SVGA3D_DECLTYPE_SHORT4N; case PIPE_FORMAT_R16G16_UNORM: return SVGA3D_DECLTYPE_USHORT2N; case PIPE_FORMAT_R16G16B16A16_UNORM: return SVGA3D_DECLTYPE_USHORT4N; case PIPE_FORMAT_R10G10B10X2_USCALED: return SVGA3D_DECLTYPE_UDEC3; case PIPE_FORMAT_R10G10B10X2_SNORM: return SVGA3D_DECLTYPE_DEC3N; case PIPE_FORMAT_R16G16_FLOAT: return SVGA3D_DECLTYPE_FLOAT16_2; case PIPE_FORMAT_R16G16B16A16_FLOAT: return SVGA3D_DECLTYPE_FLOAT16_4; /* See attrib_needs_adjustment() and attrib_needs_w_to_1() below */ case PIPE_FORMAT_R8G8B8_SNORM: return SVGA3D_DECLTYPE_UBYTE4N; /* See attrib_needs_w_to_1() below */ case PIPE_FORMAT_R16G16B16_SNORM: return SVGA3D_DECLTYPE_SHORT4N; case PIPE_FORMAT_R16G16B16_UNORM: return SVGA3D_DECLTYPE_USHORT4N; case PIPE_FORMAT_R8G8B8_UNORM: return SVGA3D_DECLTYPE_UBYTE4N; default: /* There are many formats without hardware support. This case * will be hit regularly, meaning we'll need swvfetch. */ return SVGA3D_DECLTYPE_MAX; } } /** * Does the given vertex attrib format need range adjustment in the VS? * Range adjustment scales and biases values from [0,1] to [-1,1]. * This lets us avoid the swtnl path. */ static boolean attrib_needs_range_adjustment(enum pipe_format format) { switch (format) { case PIPE_FORMAT_R8G8B8_SNORM: return TRUE; default: return FALSE; } } /** * Does the given vertex attrib format need to have the W component set * to one in the VS? */ static boolean attrib_needs_w_to_1(enum pipe_format format) { switch (format) { case PIPE_FORMAT_R8G8B8_SNORM: case PIPE_FORMAT_R8G8B8_UNORM: case PIPE_FORMAT_R16G16B16_SNORM: case PIPE_FORMAT_R16G16B16_UNORM: return TRUE; default: return FALSE; } } static void * svga_create_vertex_elements_state(struct pipe_context *pipe, unsigned count, const struct pipe_vertex_element *attribs) { struct svga_velems_state *velems; assert(count <= PIPE_MAX_ATTRIBS); velems = (struct svga_velems_state *) MALLOC(sizeof(struct svga_velems_state)); if (velems) { unsigned i; velems->count = count; memcpy(velems->velem, attribs, sizeof(*attribs) * count); velems->need_swvfetch = FALSE; velems->adjust_attrib_range = 0x0; velems->adjust_attrib_w_1 = 0x0; /* Translate Gallium vertex format to SVGA3dDeclType */ for (i = 0; i < count; i++) { enum pipe_format f = attribs[i].src_format; velems->decl_type[i] = translate_vertex_format(f); if (velems->decl_type[i] == SVGA3D_DECLTYPE_MAX) { /* Unsupported format - use software fetch */ velems->need_swvfetch = TRUE; break; } if (attrib_needs_range_adjustment(f)) { velems->adjust_attrib_range |= (1 << i); } if (attrib_needs_w_to_1(f)) { velems->adjust_attrib_w_1 |= (1 << i); } } } return velems; } static void svga_bind_vertex_elements_state(struct pipe_context *pipe, void *velems) { struct svga_context *svga = svga_context(pipe); struct svga_velems_state *svga_velems = (struct svga_velems_state *) velems; svga->curr.velems = svga_velems; svga->dirty |= SVGA_NEW_VELEMENT; } static void svga_delete_vertex_elements_state(struct pipe_context *pipe, void *velems) { FREE(velems); } void svga_cleanup_vertex_state( struct svga_context *svga ) { unsigned i; for (i = 0 ; i < svga->curr.num_vertex_buffers; i++) pipe_resource_reference(&svga->curr.vb[i].buffer, NULL); } void svga_init_vertex_functions( struct svga_context *svga ) { svga->pipe.set_vertex_buffers = svga_set_vertex_buffers; svga->pipe.set_index_buffer = svga_set_index_buffer; svga->pipe.create_vertex_elements_state = svga_create_vertex_elements_state; svga->pipe.bind_vertex_elements_state = svga_bind_vertex_elements_state; svga->pipe.delete_vertex_elements_state = svga_delete_vertex_elements_state; }