/********************************************************** * Copyright 2008-2012 VMware, Inc. All rights reserved. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * **********************************************************/ #ifndef SVGA_SHADER_H #define SVGA_SHADER_H #include "svga3d_reg.h" struct svga_shader_variant; enum pipe_error svga_define_shader(struct svga_context *svga, SVGA3dShaderType type, struct svga_shader_variant *variant); enum pipe_error svga_destroy_shader_variant(struct svga_context *svga, SVGA3dShaderType type, struct svga_shader_variant *variant); /** * Check if a shader's bytecode exceeds the device limits. */ static INLINE boolean svga_shader_too_large(const struct svga_context *svga, const struct svga_shader_variant *variant) { if (svga_have_gb_objects(svga)) { return FALSE; } if (variant->nr_tokens * sizeof(variant->tokens[0]) + sizeof(SVGA3dCmdDefineShader) + sizeof(SVGA3dCmdHeader) < SVGA_CB_MAX_COMMAND_SIZE) { return FALSE; } return TRUE; } #endif /* SVGA_SHADER_H */