/* Test the TGSI_SEMANTIC_POSITION fragment shader input. * Plus properties for upper-left vs. lower-left origin and * center integer vs. half-integer; */ #include #include "graw_util.h" static int width = 300; static int height = 300; static struct graw_info info; struct vertex { float position[4]; float color[4]; }; /* Note: the upper-left vertex is pushed to the left a bit to * make sure we can spot upside-down rendering. */ static struct vertex vertices[] = { { {-0.95, -0.95, 0.5, 1.0 }, { 0, 0, 0, 1 } }, { { 0.85, -0.95, 0.5, 1.0 }, { 0, 0, 0, 1 } }, { { 0.95, 0.95, 0.5, 1.0 }, { 0, 0, 0, 1 } }, { {-0.95, 0.95, 0.5, 1.0 }, { 0, 0, 0, 1 } } }; #define NUM_VERTS (sizeof(vertices) / sizeof(vertices[0])) static void set_vertices(void) { struct pipe_vertex_element ve[2]; struct pipe_vertex_buffer vbuf; void *handle; memset(ve, 0, sizeof ve); ve[0].src_offset = Offset(struct vertex, position); ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; ve[1].src_offset = Offset(struct vertex, color); ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; handle = info.ctx->create_vertex_elements_state(info.ctx, 2, ve); info.ctx->bind_vertex_elements_state(info.ctx, handle); memset(&vbuf, 0, sizeof vbuf); vbuf.stride = sizeof(struct vertex); vbuf.buffer_offset = 0; vbuf.buffer = pipe_buffer_create_with_data(info.ctx, PIPE_BIND_VERTEX_BUFFER, PIPE_USAGE_DEFAULT, sizeof(vertices), vertices); info.ctx->set_vertex_buffers(info.ctx, 0, 1, &vbuf); } static void set_vertex_shader(void) { void *handle; const char *text = "VERT\n" "DCL IN[0]\n" "DCL IN[1]\n" "DCL OUT[0], POSITION\n" "DCL OUT[1], GENERIC[0]\n" " 0: MOV OUT[0], IN[0]\n" " 1: MOV OUT[1], IN[1]\n" " 2: END\n"; handle = graw_parse_vertex_shader(info.ctx, text); info.ctx->bind_vs_state(info.ctx, handle); } static void set_fragment_shader(int mode) { void *handle; const char *origin_upper_left_text = "FRAG\n" "PROPERTY FS_COORD_ORIGIN UPPER_LEFT\n" /* upper-left = black corner */ "DCL IN[0], POSITION, LINEAR\n" "DCL OUT[0], COLOR\n" "DCL TEMP[0]\n" "IMM FLT32 { 0.003333, 0.003333, 1.0, 1.0 }\n" "IMM FLT32 { 0.0, 300.0, 0.0, 0.0 }\n" " 0: MOV TEMP[0], IN[0] \n" " 1: MOV TEMP[0].zw, IMM[1].xxxx \n" " 2: MUL OUT[0], TEMP[0], IMM[0] \n" " 3: END\n"; const char *origin_lower_left_text = "FRAG\n" "PROPERTY FS_COORD_ORIGIN LOWER_LEFT\n" /* lower-left = black corner */ "DCL IN[0], POSITION, LINEAR\n" "DCL OUT[0], COLOR\n" "DCL TEMP[0]\n" "IMM FLT32 { 0.003333, 0.003333, 1.0, 1.0 }\n" "IMM FLT32 { 0.0, 300.0, 0.0, 0.0 }\n" " 0: MOV TEMP[0], IN[0] \n" " 1: MOV TEMP[0].zw, IMM[1].xxxx \n" " 2: MUL OUT[0], TEMP[0], IMM[0] \n" " 3: END\n"; /* Test fragcoord center integer vs. half integer */ const char *center_integer_text = "FRAG\n" "PROPERTY FS_COORD_PIXEL_CENTER INTEGER \n" /* pixels are black */ "DCL IN[0], POSITION, LINEAR \n" "DCL OUT[0], COLOR \n" "DCL TEMP[0] \n" "IMM FLT32 { 0.003333, 0.003333, 1.0, 1.0 } \n" "IMM FLT32 { 0.0, 300.0, 0.0, 0.0 } \n" "0: FRC TEMP[0], IN[0] \n" "1: MOV TEMP[0].zw, IMM[1].xxxx \n" "2: MOV OUT[0], TEMP[0] \n" "3: END \n"; const char *center_half_integer_text = "FRAG\n" "PROPERTY FS_COORD_PIXEL_CENTER HALF_INTEGER \n" /* pixels are olive colored */ "DCL IN[0], POSITION, LINEAR \n" "DCL OUT[0], COLOR \n" "DCL TEMP[0] \n" "IMM FLT32 { 0.003333, 0.003333, 1.0, 1.0 } \n" "IMM FLT32 { 0.0, 300.0, 0.0, 0.0 } \n" "0: FRC TEMP[0], IN[0] \n" "1: MOV TEMP[0].zw, IMM[1].xxxx \n" "2: MOV OUT[0], TEMP[0] \n" "3: END \n"; const char *text; if (mode == 0) text = origin_upper_left_text; else if (mode == 1) text = origin_lower_left_text; else if (mode == 2) text = center_integer_text; else text = center_half_integer_text; handle = graw_parse_fragment_shader(info.ctx, text); info.ctx->bind_fs_state(info.ctx, handle); } static void draw(void) { union pipe_color_union clear_color; clear_color.f[0] = 0.25; clear_color.f[1] = 0.25; clear_color.f[2] = 0.25; clear_color.f[3] = 1.0; info.ctx->clear(info.ctx, PIPE_CLEAR_COLOR | PIPE_CLEAR_DEPTHSTENCIL, &clear_color, 1.0, 0); util_draw_arrays(info.ctx, PIPE_PRIM_QUADS, 0, NUM_VERTS); info.ctx->flush(info.ctx, NULL, 0); #if 0 /* At the moment, libgraw leaks out/makes available some of the * symbols from gallium/auxiliary, including these debug helpers. * Will eventually want to bless some of these paths, and lock the * others down so they aren't accessible from test programs. * * This currently just happens to work on debug builds - a release * build will probably fail to link here: */ debug_dump_surface_bmp(info.ctx, "result.bmp", surf); #endif graw_util_flush_front(&info); } #if 0 static void resize(int w, int h) { width = w; height = h; set_viewport(0, 0, width, height, 30, 1000); } #endif static void init(int mode) { if (!graw_util_create_window(&info, width, height, 1, TRUE)) exit(1); graw_util_default_state(&info, TRUE); graw_util_viewport(&info, 0, 0, width, height, -1.0, 1.0); set_vertices(); set_vertex_shader(); set_fragment_shader(mode); } int main(int argc, char *argv[]) { int mode = argc > 1 ? atoi(argv[1]) : 0; switch (mode) { default: case 0: printf("frag coord origin upper-left (lower-left = black)\n"); break; case 1: printf("frag coord origin lower-left (upper-left = black)\n"); break; case 2: printf("frag coord center integer (all pixels black)\n"); break; case 3: printf("frag coord center half-integer (all pixels olive color)\n"); break; } init(mode); graw_set_display_func(draw); /*graw_set_reshape_func(resize);*/ graw_main_loop(); return 0; }