/************************************************************************** * * Copyright 2003 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "intel_context.h" #include "intel_buffers.h" #include "intel_fbo.h" #include "intel_mipmap_tree.h" #include "main/fbobject.h" #include "main/framebuffer.h" #include "main/renderbuffer.h" /** * Check if we're about to draw into the front color buffer. * If so, set the intel->front_buffer_dirty field to true. */ void intel_check_front_buffer_rendering(struct intel_context *intel) { const struct gl_framebuffer *fb = intel->ctx.DrawBuffer; if (_mesa_is_winsys_fbo(fb)) { /* drawing to window system buffer */ if (fb->_NumColorDrawBuffers > 0) { if (fb->_ColorDrawBufferIndexes[0] == BUFFER_FRONT_LEFT) { intel->front_buffer_dirty = true; } } } } static void intelDrawBuffer(struct gl_context * ctx, GLenum mode) { if (ctx->DrawBuffer && _mesa_is_winsys_fbo(ctx->DrawBuffer)) { struct intel_context *const intel = intel_context(ctx); const bool was_front_buffer_rendering = intel->is_front_buffer_rendering; intel->is_front_buffer_rendering = (mode == GL_FRONT_LEFT) || (mode == GL_FRONT) || (mode == GL_FRONT_AND_BACK); /* If we weren't front-buffer rendering before but we are now, * invalidate our DRI drawable so we'll ask for new buffers * (including the fake front) before we start rendering again. */ if (!was_front_buffer_rendering && intel->is_front_buffer_rendering) dri2InvalidateDrawable(intel->driContext->driDrawablePriv); } intel_draw_buffer(ctx); } static void intelReadBuffer(struct gl_context * ctx, GLenum mode) { if (ctx->ReadBuffer && _mesa_is_winsys_fbo(ctx->ReadBuffer)) { struct intel_context *const intel = intel_context(ctx); const bool was_front_buffer_reading = intel->is_front_buffer_reading; intel->is_front_buffer_reading = (mode == GL_FRONT_LEFT) || (mode == GL_FRONT); /* If we weren't front-buffer reading before but we are now, * invalidate our DRI drawable so we'll ask for new buffers * (including the fake front) before we start reading again. */ if (!was_front_buffer_reading && intel->is_front_buffer_reading) dri2InvalidateDrawable(intel->driContext->driReadablePriv); } } void intelInitBufferFuncs(struct dd_function_table *functions) { functions->DrawBuffer = intelDrawBuffer; functions->ReadBuffer = intelReadBuffer; }