/* * Copyright © 2014 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * @file brw_meta_stencil_blit.c * * Implements upsampling, downsampling and scaling of stencil miptrees. The * logic can be originally found in brw_blorp_blit.c. * Implementation creates a temporary draw framebuffer object and attaches the * destination stencil buffer attachment as color attachment. Source attachment * is in turn treated as a stencil texture and the glsl program used for the * blitting samples it using stencil-indexing. * * Unfortunately as the data port does not support interleaved msaa-surfaces * (stencil is always IMS), the glsl program needs to handle the writing of * individual samples manually. Surface is configured as if it were single * sampled (with adjusted dimensions) and the glsl program extracts the * sample indices from the input coordinates for correct texturing. * * Target surface is also configured as Y-tiled instead of W-tiled in order * to support generations 6-7. Later hardware supports W-tiled as render target * and the logic here could be simplified for those. */ #include "brw_context.h" #include "intel_batchbuffer.h" #include "intel_fbo.h" #include "main/blit.h" #include "main/buffers.h" #include "main/fbobject.h" #include "main/uniforms.h" #include "main/texparam.h" #include "main/texobj.h" #include "main/viewport.h" #include "main/enable.h" #include "main/blend.h" #include "main/varray.h" #include "main/shaderapi.h" #include "util/ralloc.h" #include "drivers/common/meta.h" #include "brw_meta_util.h" #define FILE_DEBUG_FLAG DEBUG_FBO struct blit_dims { int src_x0, src_y0, src_x1, src_y1; int dst_x0, dst_y0, dst_x1, dst_y1; bool mirror_x, mirror_y; }; static const char *vs_source = "#version 130\n" "in vec2 position;\n" "out vec2 tex_coords;\n" "void main()\n" "{\n" " tex_coords = (position + 1.0) / 2.0;\n" " gl_Position = vec4(position, 0.0, 1.0);\n" "}\n"; static const struct sampler_and_fetch { const char *sampler; const char *fetch; } samplers[] = { { "uniform usampler2D texSampler;\n", " out_color = texelFetch(texSampler, txl_coords, 0)" }, { "#extension GL_ARB_texture_multisample : enable\n" "uniform usampler2DMS texSampler;\n", " out_color = texelFetch(texSampler, txl_coords, sample_index)" } }; /** * Translating Y-tiled to W-tiled: * * X' = (X & ~0b1011) >> 1 | (Y & 0b1) << 2 | X & 0b1 * Y' = (Y & ~0b1) << 1 | (X & 0b1000) >> 2 | (X & 0b10) >> 1 */ static const char *fs_tmpl = "#version 130\n" "%s" "uniform float src_x_scale;\n" "uniform float src_y_scale;\n" "uniform float src_x_off;\n" /* Top right coordinates of the source */ "uniform float src_y_off;\n" /* rectangle in W-tiled space. */ "uniform float dst_x_off;\n" /* Top right coordinates of the target */ "uniform float dst_y_off;\n" /* rectangle in Y-tiled space. */ "uniform float draw_rect_w;\n" /* This is the unnormalized size of the */ "uniform float draw_rect_h;\n" /* drawing rectangle in Y-tiled space. */ "uniform int dst_x0;\n" /* This is the bounding rectangle in the W-tiled */ "uniform int dst_x1;\n" /* space that will be used to skip pixels lying */ "uniform int dst_y0;\n" /* outside. In some cases the Y-tiled rectangle */ "uniform int dst_y1;\n" /* is larger. */ "uniform int dst_num_samples;\n" "in vec2 tex_coords;\n" "ivec2 txl_coords;\n" "int sample_index;\n" "out uvec4 out_color;\n" "\n" "void get_unorm_target_coords()\n" "{\n" " txl_coords.x = int(tex_coords.x * draw_rect_w + dst_x_off);\n" " txl_coords.y = int(tex_coords.y * draw_rect_h + dst_y_off);\n" "}\n" "\n" "void translate_dst_to_src()\n" "{\n" " txl_coords.x = int(float(txl_coords.x) * src_x_scale + src_x_off);\n" " txl_coords.y = int(float(txl_coords.y) * src_y_scale + src_y_off);\n" "}\n" "\n" "void translate_y_to_w_tiling()\n" "{\n" " int X = txl_coords.x;\n" " int Y = txl_coords.y;\n" " txl_coords.x = (X & int(0xfff4)) >> 1;\n" " txl_coords.x |= ((Y & int(0x1)) << 2);\n" " txl_coords.x |= (X & int(0x1));\n" " txl_coords.y = (Y & int(0xfffe)) << 1;\n" " txl_coords.y |= ((X & int(0x8)) >> 2);\n" " txl_coords.y |= ((X & int(0x2)) >> 1);\n" "}\n" "\n" "void decode_msaa()\n" "{\n" " int X = txl_coords.x;\n" " int Y = txl_coords.y;\n" " switch (dst_num_samples) {\n" " case 0:\n" " sample_index = 0;\n" " break;\n" " case 2:\n" " txl_coords.x = ((X & int(0xfffc)) >> 1) | (X & int(0x1));\n" " sample_index = (X & 0x2) >> 1;\n" " break;\n" " case 4:\n" " txl_coords.x = ((X & int(0xfffc)) >> 1) | (X & int(0x1));\n" " txl_coords.y = ((Y & int(0xfffc)) >> 1) | (Y & int(0x1));\n" " sample_index = (Y & 0x2) | ((X & 0x2) >> 1);\n" " break;\n" " case 8:\n" " txl_coords.x = ((X & int(0xfff8)) >> 2) | (X & int(0x1));\n" " txl_coords.y = ((Y & int(0xfffc)) >> 1) | (Y & int(0x1));\n" " sample_index = (X & 0x4) | (Y & 0x2) | ((X & 0x2) >> 1);\n" " }\n" "}\n" "\n" "void discard_outside_bounding_rect()\n" "{\n" " int X = txl_coords.x;\n" " int Y = txl_coords.y;\n" " if (X >= dst_x1 || X < dst_x0 || Y >= dst_y1 || Y < dst_y0)\n" " discard;\n" "}\n" "\n" "void main()\n" "{\n" " get_unorm_target_coords();\n" " translate_y_to_w_tiling();\n" " decode_msaa();" " discard_outside_bounding_rect();\n" " translate_dst_to_src();\n" " %s;\n" "}\n"; /** * Setup uniforms telling the coordinates of the destination rectangle in the * native w-tiled space. These are needed to ignore pixels that lie outside. * The destination is drawn as Y-tiled and in some cases the Y-tiled drawing * rectangle is larger than the original (for example 1x4 w-tiled requires * 16x2 y-tiled). */ static void setup_bounding_rect(GLuint prog, const struct blit_dims *dims) { _mesa_Uniform1i(_mesa_GetUniformLocation(prog, "dst_x0"), dims->dst_x0); _mesa_Uniform1i(_mesa_GetUniformLocation(prog, "dst_x1"), dims->dst_x1); _mesa_Uniform1i(_mesa_GetUniformLocation(prog, "dst_y0"), dims->dst_y0); _mesa_Uniform1i(_mesa_GetUniformLocation(prog, "dst_y1"), dims->dst_y1); } /** * Setup uniforms telling the destination width, height and the offset. These * are needed to unnoormalize the input coordinates and to correctly translate * between destination and source that may have differing offsets. */ static void setup_drawing_rect(GLuint prog, const struct blit_dims *dims) { _mesa_Uniform1f(_mesa_GetUniformLocation(prog, "draw_rect_w"), dims->dst_x1 - dims->dst_x0); _mesa_Uniform1f(_mesa_GetUniformLocation(prog, "draw_rect_h"), dims->dst_y1 - dims->dst_y0); _mesa_Uniform1f(_mesa_GetUniformLocation(prog, "dst_x_off"), dims->dst_x0); _mesa_Uniform1f(_mesa_GetUniformLocation(prog, "dst_y_off"), dims->dst_y0); } /** * When not mirroring a coordinate (say, X), we need: * src_x - src_x0 = (dst_x - dst_x0 + 0.5) * scale * Therefore: * src_x = src_x0 + (dst_x - dst_x0 + 0.5) * scale * * The program uses "round toward zero" to convert the transformed floating * point coordinates to integer coordinates, whereas the behaviour we actually * want is "round to nearest", so 0.5 provides the necessary correction. * * When mirroring X we need: * src_x - src_x0 = dst_x1 - dst_x - 0.5 * Therefore: * src_x = src_x0 + (dst_x1 -dst_x - 0.5) * scale */ static void setup_coord_coeff(GLuint prog, GLuint multiplier, GLuint offset, int src_0, int src_1, int dst_0, int dst_1, bool mirror) { const float scale = ((float)(src_1 - src_0)) / (dst_1 - dst_0); if (mirror) { _mesa_Uniform1f(multiplier, -scale); _mesa_Uniform1f(offset, src_0 + (dst_1 - 0.5) * scale); } else { _mesa_Uniform1f(multiplier, scale); _mesa_Uniform1f(offset, src_0 + (-dst_0 + 0.5) * scale); } } /** * Setup uniforms providing relation between source and destination surfaces. * Destination coordinates are in Y-tiling layout while texelFetch() expects * W-tiled coordinates. Once the destination coordinates are re-interpreted by * the program into the original W-tiled layout, the program needs to know the * offset and scaling factors between the destination and source. * Note that these are calculated in the original W-tiled space before the * destination rectangle is adjusted for possible msaa and Y-tiling. */ static void setup_coord_transform(GLuint prog, const struct blit_dims *dims) { setup_coord_coeff(prog, _mesa_GetUniformLocation(prog, "src_x_scale"), _mesa_GetUniformLocation(prog, "src_x_off"), dims->src_x0, dims->src_x1, dims->dst_x0, dims->dst_x1, dims->mirror_x); setup_coord_coeff(prog, _mesa_GetUniformLocation(prog, "src_y_scale"), _mesa_GetUniformLocation(prog, "src_y_off"), dims->src_y0, dims->src_y1, dims->dst_y0, dims->dst_y1, dims->mirror_y); } static GLuint setup_program(struct brw_context *brw, bool msaa_tex) { struct gl_context *ctx = &brw->ctx; struct blit_state *blit = &ctx->Meta->Blit; char *fs_source; const struct sampler_and_fetch *sampler = &samplers[msaa_tex]; _mesa_meta_setup_vertex_objects(&blit->VAO, &blit->VBO, true, 2, 2, 0); GLuint *prog_id = &brw->meta_stencil_blit_programs[msaa_tex]; if (*prog_id) { _mesa_UseProgram(*prog_id); return *prog_id; } fs_source = ralloc_asprintf(NULL, fs_tmpl, sampler->sampler, sampler->fetch); _mesa_meta_compile_and_link_program(ctx, vs_source, fs_source, "i965 stencil blit", prog_id); ralloc_free(fs_source); return *prog_id; } /** * Samples in stencil buffer are interleaved, and unfortunately the data port * does not support it as render target. Therefore the surface is set up as * single sampled and the program handles the interleaving. * In case of single sampled stencil, the render buffer is adjusted with * twice the base level height in order for the program to be able to write * any mip-level. (Used to set the drawing rectangle for the hw). */ static void adjust_msaa(struct blit_dims *dims, int num_samples) { if (num_samples == 2) { dims->dst_x0 *= 2; dims->dst_x1 *= 2; } else if (num_samples) { const int x_num_samples = num_samples / 2; dims->dst_x0 = ROUND_DOWN_TO(dims->dst_x0 * x_num_samples, num_samples); dims->dst_y0 = ROUND_DOWN_TO(dims->dst_y0 * 2, 4); dims->dst_x1 = ALIGN(dims->dst_x1 * x_num_samples, num_samples); dims->dst_y1 = ALIGN(dims->dst_y1 * 2, 4); } } /** * Stencil is mapped as Y-tiled render target and the dimensions need to be * adjusted in order for the Y-tiled rectangle to cover the entire linear * memory space of the original W-tiled rectangle. */ static void adjust_tiling(struct blit_dims *dims, int num_samples) { const unsigned x_align = 8, y_align = num_samples > 2 ? 8 : 4; dims->dst_x0 = ROUND_DOWN_TO(dims->dst_x0, x_align) * 2; dims->dst_y0 = ROUND_DOWN_TO(dims->dst_y0, y_align) / 2; dims->dst_x1 = ALIGN(dims->dst_x1, x_align) * 2; dims->dst_y1 = ALIGN(dims->dst_y1, y_align) / 2; } /** * When stencil is mapped as Y-tiled render target the mip-level offsets * calculated for the Y-tiling do not always match the offsets in W-tiling. * Therefore the sampling engine cannot be used for individual mip-level * access but the program needs to do it internally. This can be achieved * by shifting the coordinates of the blit rectangle here. */ static void adjust_mip_level(const struct intel_mipmap_tree *mt, unsigned level, unsigned layer, struct blit_dims *dims) { unsigned x_offset; unsigned y_offset; intel_miptree_get_image_offset(mt, level, layer, &x_offset, &y_offset); dims->dst_x0 += x_offset; dims->dst_y0 += y_offset; dims->dst_x1 += x_offset; dims->dst_y1 += y_offset; } static void prepare_vertex_data(void) { static const struct vertex verts[] = { { .x = -1.0f, .y = -1.0f }, { .x = 1.0f, .y = -1.0f }, { .x = 1.0f, .y = 1.0f }, { .x = -1.0f, .y = 1.0f } }; _mesa_BufferSubData(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts); } static void set_read_rb_tex_image(struct gl_context *ctx, struct fb_tex_blit_state *blit, GLenum *target) { const struct gl_renderbuffer_attachment *att = &ctx->ReadBuffer->Attachment[BUFFER_STENCIL]; struct gl_renderbuffer *rb = att->Renderbuffer; struct gl_texture_object *tex_obj; unsigned level = 0; /* If the renderbuffer is already backed by an tex image, use it. */ if (att->Texture) { tex_obj = att->Texture; *target = tex_obj->Target; level = att->TextureLevel; } else { _mesa_meta_bind_rb_as_tex_image(ctx, rb, &blit->tempTex, &tex_obj, target); } blit->baseLevelSave = tex_obj->BaseLevel; blit->maxLevelSave = tex_obj->MaxLevel; blit->stencilSamplingSave = tex_obj->StencilSampling; blit->sampler = _mesa_meta_setup_sampler(ctx, tex_obj, *target, GL_NEAREST, level); } static void brw_meta_stencil_blit(struct brw_context *brw, struct intel_mipmap_tree *dst_mt, unsigned dst_level, unsigned dst_layer, const struct blit_dims *orig_dims) { struct gl_context *ctx = &brw->ctx; struct blit_dims dims = *orig_dims; struct fb_tex_blit_state blit; GLuint prog, fbo, rbo; GLenum target; _mesa_meta_fb_tex_blit_begin(ctx, &blit); _mesa_GenFramebuffers(1, &fbo); /* Force the surface to be configured for level zero. */ rbo = brw_get_rb_for_slice(brw, dst_mt, 0, dst_layer, true); adjust_msaa(&dims, dst_mt->num_samples); adjust_tiling(&dims, dst_mt->num_samples); _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo); _mesa_FramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo); _mesa_DrawBuffer(GL_COLOR_ATTACHMENT0); ctx->DrawBuffer->_Status = GL_FRAMEBUFFER_COMPLETE; set_read_rb_tex_image(ctx, &blit, &target); _mesa_TexParameteri(target, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_STENCIL_INDEX); prog = setup_program(brw, target != GL_TEXTURE_2D); setup_bounding_rect(prog, orig_dims); setup_drawing_rect(prog, &dims); setup_coord_transform(prog, orig_dims); _mesa_Uniform1i(_mesa_GetUniformLocation(prog, "dst_num_samples"), dst_mt->num_samples); prepare_vertex_data(); _mesa_set_viewport(ctx, 0, dims.dst_x0, dims.dst_y0, dims.dst_x1 - dims.dst_x0, dims.dst_y1 - dims.dst_y0); _mesa_ColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); _mesa_set_enable(ctx, GL_DEPTH_TEST, false); _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); _mesa_meta_fb_tex_blit_end(ctx, target, &blit); _mesa_meta_end(ctx); _mesa_DeleteRenderbuffers(1, &rbo); _mesa_DeleteFramebuffers(1, &fbo); } void brw_meta_fbo_stencil_blit(struct brw_context *brw, GLfloat src_x0, GLfloat src_y0, GLfloat src_x1, GLfloat src_y1, GLfloat dst_x0, GLfloat dst_y0, GLfloat dst_x1, GLfloat dst_y1) { struct gl_context *ctx = &brw->ctx; struct gl_renderbuffer *draw_fb = ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer; const struct intel_renderbuffer *dst_irb = intel_renderbuffer(draw_fb); struct intel_mipmap_tree *dst_mt = dst_irb->mt; if (!dst_mt) return; if (dst_mt->stencil_mt) dst_mt = dst_mt->stencil_mt; bool mirror_x, mirror_y; if (brw_meta_mirror_clip_and_scissor(ctx, &src_x0, &src_y0, &src_x1, &src_y1, &dst_x0, &dst_y0, &dst_x1, &dst_y1, &mirror_x, &mirror_y)) return; struct blit_dims dims = { .src_x0 = src_x0, .src_y0 = src_y0, .src_x1 = src_x1, .src_y1 = src_y1, .dst_x0 = dst_x0, .dst_y0 = dst_y0, .dst_x1 = dst_x1, .dst_y1 = dst_y1, .mirror_x = mirror_x, .mirror_y = mirror_y }; adjust_mip_level(dst_mt, dst_irb->mt_level, dst_irb->mt_layer, &dims); intel_batchbuffer_emit_mi_flush(brw); _mesa_meta_begin(ctx, MESA_META_ALL); brw_meta_stencil_blit(brw, dst_mt, dst_irb->mt_level, dst_irb->mt_layer, &dims); intel_batchbuffer_emit_mi_flush(brw); } void brw_meta_stencil_updownsample(struct brw_context *brw, struct intel_mipmap_tree *src, struct intel_mipmap_tree *dst) { struct gl_context *ctx = &brw->ctx; struct blit_dims dims = { .src_x0 = 0, .src_y0 = 0, .src_x1 = src->logical_width0, .src_y1 = src->logical_height0, .dst_x0 = 0, .dst_y0 = 0, .dst_x1 = dst->logical_width0, .dst_y1 = dst->logical_height0, .mirror_x = 0, .mirror_y = 0 }; GLuint fbo, rbo; if (dst->stencil_mt) dst = dst->stencil_mt; intel_batchbuffer_emit_mi_flush(brw); _mesa_meta_begin(ctx, MESA_META_ALL); _mesa_GenFramebuffers(1, &fbo); rbo = brw_get_rb_for_slice(brw, src, 0, 0, false); _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, fbo); _mesa_FramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo); brw_meta_stencil_blit(brw, dst, 0, 0, &dims); intel_batchbuffer_emit_mi_flush(brw); _mesa_DeleteRenderbuffers(1, &rbo); _mesa_DeleteFramebuffers(1, &fbo); }