/* * Copyright © 2014 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "brw_context.h" #include "intel_batchbuffer.h" #include "intel_fbo.h" #include "main/blit.h" #include "main/buffers.h" #include "main/enums.h" #include "main/fbobject.h" #include "drivers/common/meta.h" /** * @file brw_meta_updownsample.c * * Implements upsampling and downsampling of miptrees for window system * framebuffers. */ /** * Creates a new named renderbuffer that wraps the first slice * of an existing miptree. * * Clobbers the current renderbuffer binding (ctx->CurrentRenderbuffer). */ GLuint brw_get_rb_for_slice(struct brw_context *brw, struct intel_mipmap_tree *mt, unsigned level, unsigned layer, bool flat) { struct gl_context *ctx = &brw->ctx; GLuint rbo; struct gl_renderbuffer *rb; struct intel_renderbuffer *irb; /* This turns the GenRenderbuffers name into an actual struct * intel_renderbuffer. */ _mesa_GenRenderbuffers(1, &rbo); _mesa_BindRenderbuffer(GL_RENDERBUFFER, rbo); rb = ctx->CurrentRenderbuffer; irb = intel_renderbuffer(rb); rb->Format = mt->format; rb->_BaseFormat = _mesa_get_format_base_format(mt->format); /* Program takes care of msaa and mip-level access manually for stencil. * The surface is also treated as Y-tiled instead of as W-tiled calling for * twice the width and half the height in dimensions. */ if (flat) { const unsigned halign_stencil = 8; rb->NumSamples = 0; rb->Width = ALIGN(mt->total_width, halign_stencil) * 2; rb->Height = (mt->total_height / mt->physical_depth0) / 2; irb->mt_level = 0; } else { rb->NumSamples = mt->num_samples; rb->Width = mt->logical_width0; rb->Height = mt->logical_height0; irb->mt_level = level; } irb->mt_layer = layer; intel_miptree_reference(&irb->mt, mt); return rbo; } /** * Implementation of up or downsampling for window-system MSAA miptrees. */ void brw_meta_updownsample(struct brw_context *brw, struct intel_mipmap_tree *src_mt, struct intel_mipmap_tree *dst_mt) { struct gl_context *ctx = &brw->ctx; GLuint fbos[2], src_rbo, dst_rbo, src_fbo, dst_fbo; GLenum drawbuffer; GLbitfield attachment, blit_bit; if (_mesa_get_format_base_format(src_mt->format) == GL_DEPTH_COMPONENT || _mesa_get_format_base_format(src_mt->format) == GL_DEPTH_STENCIL) { attachment = GL_DEPTH_ATTACHMENT; drawbuffer = GL_NONE; blit_bit = GL_DEPTH_BUFFER_BIT; } else { attachment = GL_COLOR_ATTACHMENT0; drawbuffer = GL_COLOR_ATTACHMENT0; blit_bit = GL_COLOR_BUFFER_BIT; } intel_batchbuffer_emit_mi_flush(brw); _mesa_meta_begin(ctx, MESA_META_ALL); _mesa_GenFramebuffers(2, fbos); src_rbo = brw_get_rb_for_slice(brw, src_mt, 0, 0, false); dst_rbo = brw_get_rb_for_slice(brw, dst_mt, 0, 0, false); src_fbo = fbos[0]; dst_fbo = fbos[1]; _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, src_fbo); _mesa_FramebufferRenderbuffer(GL_READ_FRAMEBUFFER, attachment, GL_RENDERBUFFER, src_rbo); _mesa_ReadBuffer(drawbuffer); _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, dst_fbo); _mesa_FramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, attachment, GL_RENDERBUFFER, dst_rbo); _mesa_DrawBuffer(drawbuffer); _mesa_BlitFramebuffer(0, 0, src_mt->logical_width0, src_mt->logical_height0, 0, 0, dst_mt->logical_width0, dst_mt->logical_height0, blit_bit, GL_NEAREST); _mesa_DeleteRenderbuffers(1, &src_rbo); _mesa_DeleteRenderbuffers(1, &dst_rbo); _mesa_DeleteFramebuffers(2, fbos); _mesa_meta_end(ctx); intel_batchbuffer_emit_mi_flush(brw); }