/* * Copyright © 2011 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "brw_context.h" #include "brw_state.h" #include "brw_defines.h" #include "brw_util.h" #include "program/prog_parameter.h" #include "program/prog_statevars.h" #include "intel_batchbuffer.h" static void upload_vs_state(struct brw_context *brw) { struct gl_context *ctx = &brw->ctx; const struct brw_stage_state *stage_state = &brw->vs.base; uint32_t floating_point_mode = 0; /* CACHE_NEW_VS_PROG */ const struct brw_vec4_prog_data *prog_data = &brw->vs.prog_data->base; /* Use ALT floating point mode for ARB vertex programs, because they * require 0^0 == 1. */ if (ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX] == NULL) floating_point_mode = GEN6_VS_FLOATING_POINT_MODE_ALT; BEGIN_BATCH(9); OUT_BATCH(_3DSTATE_VS << 16 | (9 - 2)); OUT_BATCH(stage_state->prog_offset); OUT_BATCH(0); OUT_BATCH(floating_point_mode | ((ALIGN(stage_state->sampler_count, 4) / 4) << GEN6_VS_SAMPLER_COUNT_SHIFT) | ((prog_data->base.binding_table.size_bytes / 4) << GEN6_VS_BINDING_TABLE_ENTRY_COUNT_SHIFT)); if (prog_data->total_scratch) { OUT_RELOC64(stage_state->scratch_bo, I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, ffs(prog_data->total_scratch) - 11); } else { OUT_BATCH(0); OUT_BATCH(0); } OUT_BATCH((prog_data->base.dispatch_grf_start_reg << GEN6_VS_DISPATCH_START_GRF_SHIFT) | (prog_data->urb_read_length << GEN6_VS_URB_READ_LENGTH_SHIFT) | (0 << GEN6_VS_URB_ENTRY_READ_OFFSET_SHIFT)); OUT_BATCH(((brw->max_vs_threads - 1) << HSW_VS_MAX_THREADS_SHIFT) | GEN6_VS_STATISTICS_ENABLE | GEN6_VS_ENABLE); /* _NEW_TRANSFORM */ OUT_BATCH((ctx->Transform.ClipPlanesEnabled << GEN8_VS_USER_CLIP_DISTANCE_SHIFT)); ADVANCE_BATCH(); } const struct brw_tracked_state gen8_vs_state = { .dirty = { .mesa = _NEW_TRANSFORM, .brw = BRW_NEW_CONTEXT | BRW_NEW_VERTEX_PROGRAM | BRW_NEW_BATCH, .cache = CACHE_NEW_VS_PROG }, .emit = upload_vs_state, };