/* * Copyright (C) 2009 Francisco Jerez. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial * portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * */ #include "nouveau_driver.h" #include "nouveau_context.h" #include "nouveau_util.h" #include "nv04_3d.xml.h" #include "nv04_driver.h" #include "tnl/tnl.h" #include "tnl/t_pipeline.h" #include "tnl/t_vertex.h" #define NUM_VERTEX_ATTRS 6 static void swtnl_update_viewport(struct gl_context *ctx) { float *viewport = to_nv04_context(ctx)->viewport; struct gl_framebuffer *fb = ctx->DrawBuffer; get_viewport_scale(ctx, viewport); get_viewport_translate(ctx, &viewport[MAT_TX]); /* It wants normalized Z coordinates. */ viewport[MAT_SZ] /= fb->_DepthMaxF; viewport[MAT_TZ] /= fb->_DepthMaxF; } static void swtnl_emit_attr(struct gl_context *ctx, struct tnl_attr_map *m, int attr, int emit) { TNLcontext *tnl = TNL_CONTEXT(ctx); if (tnl->render_inputs_bitset & BITFIELD64_BIT(attr)) *m = (struct tnl_attr_map) { .attrib = attr, .format = emit, }; else *m = (struct tnl_attr_map) { .format = EMIT_PAD, .offset = _tnl_format_info[emit].attrsize, }; } static void swtnl_choose_attrs(struct gl_context *ctx) { TNLcontext *tnl = TNL_CONTEXT(ctx); struct nouveau_object *fahrenheit = nv04_context_engine(ctx); struct nv04_context *nctx = to_nv04_context(ctx); static struct tnl_attr_map map[NUM_VERTEX_ATTRS]; int n = 0; tnl->vb.AttribPtr[VERT_ATTRIB_POS] = tnl->vb.NdcPtr; swtnl_emit_attr(ctx, &map[n++], _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT); swtnl_emit_attr(ctx, &map[n++], _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_BGRA); swtnl_emit_attr(ctx, &map[n++], _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_BGR); swtnl_emit_attr(ctx, &map[n++], _TNL_ATTRIB_FOG, EMIT_1UB_1F); swtnl_emit_attr(ctx, &map[n++], _TNL_ATTRIB_TEX0, EMIT_2F); if (nv04_mtex_engine(fahrenheit)) swtnl_emit_attr(ctx, &map[n++], _TNL_ATTRIB_TEX1, EMIT_2F); swtnl_update_viewport(ctx); _tnl_install_attrs(ctx, map, n, nctx->viewport, 0); } /* TnL renderer entry points */ static void swtnl_restart_ttri(struct nv04_context *nv04, struct nouveau_pushbuf *push) { BEGIN_NV04(push, NV04_TTRI(COLORKEY), 7); PUSH_DATA (push, nv04->colorkey); PUSH_RELOC(push, nv04->texture[0]->bo, nv04->texture[0]->offset, NOUVEAU_BO_LOW, 0, 0); PUSH_RELOC(push, nv04->texture[0]->bo, nv04->format[0], NOUVEAU_BO_OR, NV04_TEXTURED_TRIANGLE_FORMAT_DMA_A, NV04_TEXTURED_TRIANGLE_FORMAT_DMA_B); PUSH_DATA (push, nv04->filter[0]); PUSH_DATA (push, nv04->blend); PUSH_DATA (push, nv04->ctrl[0] & ~0x3e000000); PUSH_DATA (push, nv04->fog); } static void swtnl_restart_mtri(struct nv04_context *nv04, struct nouveau_pushbuf *push) { BEGIN_NV04(push, NV04_MTRI(OFFSET(0)), 8); PUSH_RELOC(push, nv04->texture[0]->bo, nv04->texture[0]->offset, NOUVEAU_BO_LOW, 0, 0); PUSH_RELOC(push, nv04->texture[1]->bo, nv04->texture[1]->offset, NOUVEAU_BO_LOW, 0, 0); PUSH_RELOC(push, nv04->texture[0]->bo, nv04->format[0], NOUVEAU_BO_OR, NV04_TEXTURED_TRIANGLE_FORMAT_DMA_A, NV04_TEXTURED_TRIANGLE_FORMAT_DMA_B); PUSH_RELOC(push, nv04->texture[1]->bo, nv04->format[1], NOUVEAU_BO_OR, NV04_TEXTURED_TRIANGLE_FORMAT_DMA_A, NV04_TEXTURED_TRIANGLE_FORMAT_DMA_B); PUSH_DATA (push, nv04->filter[0]); PUSH_DATA (push, nv04->filter[1]); PUSH_DATA (push, nv04->alpha[0]); PUSH_DATA (push, nv04->color[0]); BEGIN_NV04(push, NV04_MTRI(COMBINE_ALPHA(1)), 8); PUSH_DATA (push, nv04->alpha[1]); PUSH_DATA (push, nv04->color[1]); PUSH_DATA (push, nv04->factor); PUSH_DATA (push, nv04->blend & ~0x0000000f); PUSH_DATA (push, nv04->ctrl[0]); PUSH_DATA (push, nv04->ctrl[1]); PUSH_DATA (push, nv04->ctrl[2]); PUSH_DATA (push, nv04->fog); } static inline bool swtnl_restart(struct gl_context *ctx, int multi, unsigned vertex_size) { const int tex_flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_GART | NOUVEAU_BO_RD; struct nv04_context *nv04 = to_nv04_context(ctx); struct nouveau_pushbuf *push = context_push(ctx); struct nouveau_pushbuf_refn refs[] = { { nv04->texture[0]->bo, tex_flags }, { nv04->texture[1]->bo, tex_flags }, }; /* wait for enough space for state, and at least one whole primitive */ if (nouveau_pushbuf_space(push, 32 + (4 * vertex_size), 4, 0) || nouveau_pushbuf_refn (push, refs, multi ? 2 : 1)) return false; /* emit engine state */ if (multi) swtnl_restart_mtri(nv04, push); else swtnl_restart_ttri(nv04, push); return true; } static void swtnl_start(struct gl_context *ctx) { struct nouveau_object *eng3d = nv04_context_engine(ctx); struct nouveau_pushbuf *push = context_push(ctx); unsigned vertex_size; nouveau_pushbuf_bufctx(push, push->user_priv); nouveau_pushbuf_validate(push); swtnl_choose_attrs(ctx); vertex_size = TNL_CONTEXT(ctx)->clipspace.vertex_size / 4; if (eng3d->oclass == NV04_MULTITEX_TRIANGLE_CLASS) swtnl_restart(ctx, 1, vertex_size); else swtnl_restart(ctx, 0, vertex_size); } static void swtnl_finish(struct gl_context *ctx) { struct nouveau_pushbuf *push = context_push(ctx); nouveau_pushbuf_bufctx(push, NULL); } static void swtnl_primitive(struct gl_context *ctx, GLenum mode) { } static void swtnl_reset_stipple(struct gl_context *ctx) { } /* Primitive rendering */ #define BEGIN_PRIMITIVE(n) \ struct nouveau_object *eng3d = to_nv04_context(ctx)->eng3d; \ struct nouveau_pushbuf *push = context_push(ctx); \ int vertex_size = TNL_CONTEXT(ctx)->clipspace.vertex_size / 4; \ int multi = (eng3d->oclass == NV04_MULTITEX_TRIANGLE_CLASS); \ \ if (PUSH_AVAIL(push) < 32 + (n * vertex_size)) { \ if (!swtnl_restart(ctx, multi, vertex_size)) \ return; \ } \ \ BEGIN_NV04(push, NV04_TTRI(TLVERTEX_SX(0)), n * vertex_size); #define OUT_VERTEX(i) \ PUSH_DATAp(push, _tnl_get_vertex(ctx, i), vertex_size); #define END_PRIMITIVE(draw) \ if (multi) { \ BEGIN_NV04(push, NV04_MTRI(DRAWPRIMITIVE(0)), 1); \ PUSH_DATA (push, draw); \ } else { \ BEGIN_NV04(push, NV04_TTRI(DRAWPRIMITIVE(0)), 1); \ PUSH_DATA (push, draw); \ } static void swtnl_points(struct gl_context *ctx, GLuint first, GLuint last) { } static void swtnl_line(struct gl_context *ctx, GLuint v1, GLuint v2) { } static void swtnl_triangle(struct gl_context *ctx, GLuint v1, GLuint v2, GLuint v3) { BEGIN_PRIMITIVE(3); OUT_VERTEX(v1); OUT_VERTEX(v2); OUT_VERTEX(v3); END_PRIMITIVE(0x102); } static void swtnl_quad(struct gl_context *ctx, GLuint v1, GLuint v2, GLuint v3, GLuint v4) { BEGIN_PRIMITIVE(4); OUT_VERTEX(v1); OUT_VERTEX(v2); OUT_VERTEX(v3); OUT_VERTEX(v4); END_PRIMITIVE(0x213103); } /* TnL initialization. */ void nv04_render_init(struct gl_context *ctx) { TNLcontext *tnl = TNL_CONTEXT(ctx); tnl->Driver.RunPipeline = _tnl_run_pipeline; tnl->Driver.Render.Interp = _tnl_interp; tnl->Driver.Render.CopyPV = _tnl_copy_pv; tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon; tnl->Driver.Render.ClippedLine = _tnl_RenderClippedLine; tnl->Driver.Render.BuildVertices = _tnl_build_vertices; tnl->Driver.Render.Start = swtnl_start; tnl->Driver.Render.Finish = swtnl_finish; tnl->Driver.Render.PrimitiveNotify = swtnl_primitive; tnl->Driver.Render.ResetLineStipple = swtnl_reset_stipple; tnl->Driver.Render.Points = swtnl_points; tnl->Driver.Render.Line = swtnl_line; tnl->Driver.Render.Triangle = swtnl_triangle; tnl->Driver.Render.Quad = swtnl_quad; _tnl_need_projected_coords(ctx, GL_TRUE); _tnl_init_vertices(ctx, tnl->vb.Size, NUM_VERTEX_ATTRS * 4 * sizeof(GLfloat)); _tnl_allow_pixel_fog(ctx, GL_FALSE); _tnl_wakeup(ctx); } void nv04_render_destroy(struct gl_context *ctx) { }