/* * file rendition_shadow.h * * headfile for rendition_shadow.c */ #ifndef __RENDITION_SHADOW_H__ #define __RENDITION_SHADOW_H__ void renditionRefreshArea(ScrnInfoPtr pScrn, int num, BoxPtr pbox); void renditionRefreshArea8(ScrnInfoPtr pScrn, int num, BoxPtr pbox); void renditionRefreshArea16(ScrnInfoPtr pScrn, int num, BoxPtr pbox); void renditionRefreshArea24(ScrnInfoPtr pScrn, int num, BoxPtr pbox); void renditionRefreshArea32(ScrnInfoPtr pScrn, int num, BoxPtr pbox); void renditionPointerMoved(SCRN_ARG_TYPE arg, int x, int y); #endif /* * end of file rendition_shadow.h */